[casual_games] The 10 meg file limit
Dave Rohrl
daver at popcap.com
Sat Nov 19 22:45:30 EST 2005
Of course, in a download game, you can't guaranty the user will be
connected to the internet while playing, so be careful about what you
hold back.
- DaveR
-----Original Message-----
From: casual_games-bounces at igda.org
[mailto:casual_games-bounces at igda.org] On Behalf Of Jonas Beckeman
Sent: Saturday, November 19, 2005 5:05 AM
To: 'IGDA Casual Games SIG Mailing List'
Subject: RE: [casual_games] The 10 meg file limit
Make the initial download small, then download more resources while the
game
is running. The user should be able to stop/resume the download process
at
any time.
If the user actually likes the game, an hour's loading in the background
isn't so bad (~20MB on modem).
Try to use procedural image generation and a compact vector format (e.g.
Flash) for as much as the graphics as possible (build bitmaps from them
as
they're downloaded).
/Jonas
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