[casual_games] The 10 meg file limit
Jonas Beckeman
list at jobe.nu
Sun Nov 20 08:55:38 EST 2005
> Try to use procedural image generation
BTW, is anyone using generic tools for creating procedural instruction
files? I'm looking at werkkzeug1 (the produkkt's demo authoring software*),
but it's not user-expandable in the way I'd prefer.
Any other good freeware GUI-based image synthesizers out there, which save
files with build instructions? I guess many of the pixelshader-builder
programs *could* be used, but writing a program for rendering them on a
computer with no PS HW - i.e. a PS emulator - would probably be hard and
dull work...
* For a decent content/kb ratio, look at their 96kb game test .kkrieger:
http://theprodukkt.com/kkrieger.html
/Jonas
More information about the Casual_Games
mailing list