[casual_games] Introduction and 5 BIG Questions
Dave Rohrl
daver at popcap.com
Tue Nov 22 18:55:05 EST 2005
Hi Tom!
If you haven't you probably want to check the IGDA white paper on web
and downloadable games. It contains many of these answers - genericized
across the industry.
- DaveR
-----Original Message-----
From: casual_games-bounces at igda.org
[mailto:casual_games-bounces at igda.org] On Behalf Of Tom Gilleland
Sent: Tuesday, November 22, 2005 2:17 PM
To: casual_games at igda.org
Subject: [casual_games] Introduction and 5 BIG Questions
Hello All,
My company, BeachWare has been making games and educational titles
since 1990. We've been focused on retail and mail-order distribution,
with a bit of contract work mixed in. I want to expand into the
download arena, but I have a few questions that I haven't been able
to track down good info on yet. So here goes...
1. How many downloads does a game get? (Best, typical, worst)
2. Which Publisher/Portal will sell the most units? (In retail I've
sold more products to Walmart than all the CompUSAs, Best Buys and
others combined, though royalties are low.)
3. For a major Publisher/Portal X, what ballpark percentage of sales
is direct and what percentage is affiliate? (On direct sales I might
get 30%, but I suspect affiliate sales would be only 30% of 30%, or
about 1%.)
4. Are there any download publishers or portals to steer clear of? (I
could list quite a few publisher/distributors in retail to stay away
from...)
5. What is your cost (no profit) to make a top ten game? (In retail
our development costs have been anywhere from $15,000 to $350,000! I
would think a top ten casual game cost should be around $25,000 to
$50,000)
I'm looking for ballpark numbers and information, so any input would
be greatly appreciated. And if you give me some good information,
I'll even send you a free "Zillion Sounds" CD for sound effects on
your next title! We made this goofy sound effect collection some
dozen years ago and we still use for every single title that we make.
If there's some stuff that isn't appropriate to discuss openly on the
list feel free to email me directly, though I prefer sharing
information.
Thanks,
Tom Gilleland
tom at beachware.com
www.beachware.com
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