[casual_games] Custom browser plug-in

Will Byrd wbyrd at blockdot.com
Wed Nov 23 11:01:55 EST 2005


Non standard plug-ins tend to slow down the profit potential of any game
due to it inherit nature.  Back when flash and shockwave were first
introduced, it was difficult to get people to install it just for a new
web experience.  As the industry started using it more often, the
adoption rate went up and now most sites use one of these plug-ins in
one form or fashion.

Unless I can see a huge following for a plug-in, I don't use it with the
games we release or support.  There have been many plug-ins that have
come and gone over the years, but I would listen to the market and see
what works best for you.  Keep in mind that the target market for casual
games tends to not be as computer literate as you or I and are very
cautious about what they download.  You will need to build a
relationship with your target audience before they start using your
plug-in.

My 2 cents,
--=w=--

-----Original Message-----
From: casual_games-bounces at igda.org
[mailto:casual_games-bounces at igda.org] On Behalf Of Jonas Beckeman
Sent: Wednesday, November 23, 2005 1:31 AM
To: 'IGDA Casual Games SIG Mailing List'
Subject: [casual_games] Custom browser plugin

I've been told many times that going for a custom browser plugin (like
raptisoft or PopCap does) is just stupid - users are supposed to be
extremely cautious about installing 3rd party software for their
browser.
I'm not so sure.

You who rely on a non-standard plugin - what are your experiences? Have
you
had second thoughts about choosing that path?

/Jonas

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