[casual_games] Is anyone using .NET 2.0?
James C. Smith
james at Reflexive.net
Mon Oct 3 15:55:52 EDT 2005
Depending on your target audience, requiring the .NET run time to be
installed could be somewhat of a barrier. For a casual game, I want my game
to run on any version of Windows with no additional drivers or run times
required. For this reason I don't require the latest version of DirectX,
the latest version of Flash, or any version of the .NET runtime. I may
consider using the .NET 1.x a few years from now when more than 90% of home
users already have it installed.
But this is no reason to stick to VC++ 6.0. You can still use the latest
and greatest "Visual Studio .NET" development environment without targeting
the .NET runtime. In other words, even using the newest development tools,
you can still code in C or C++ rather than C# or managed C. The newer
compiler have a few nice features even for those of us still programming in
non-managed C++.
-----Original Message-----
From: casual_games-bounces at igda.org [mailto:casual_games-bounces at igda.org]
On Behalf Of Lennard Feddersen
Sent: Monday, October 03, 2005 9:14 AM
To: Chris Williams; IGDA Casual Games SIG Mailing List
Subject: Re: [casual_games] Is anyone using .NET 2.0?
I continue to use VC++ 6.0 - it still works and I tend to code in
vanilla C so that I can more readily port to handhelds.
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