[casual_games] Recommendations for a book on Flash games creation?

Austin Haas austin at pettomato.com
Tue Oct 4 21:51:18 EDT 2005


Here's that paper:
http://www.drizzle.com/~scottb/gdc/flash-paper.htm

I highly recommend it. It's a must for anyone doing games with Flash.

Also, I second the previous post that mentioned that this is a 
transitional time for Flash. The new version that just came out opens a 
lot of doors for Flash games and it changes a lot of paradigms for how 
you should put your stuff together. However, I'm sure that 3/4 of any 
Flash book is still relevant. The main stuff that changed pertains to 
how you should utilize/render your game assets and other graphic options.

In my experience, most of the Flash/Game stuff that I have read is 
pretty poor, and you are better off looking to general game stuff like 
Game Programming Gems for practical info. If I had to make a 
recommendation, I'd say get Colin Moock's "Actionscript the Definitive 
Guide" to learn Flash, and then get some other books to learn game 
specific stuff.

Regarding online stuff, Flash can only use a fairly simple tcp 
connection, so there really isn't much to learn there beyond the 
documentation. Anything interesting is gonna happen on the server.

-austin

Austin Haas
Pet Tomato, Inc.
http://www.pettomato.com

Hal Barwood wrote:
> I'd take a look at Scott Bilas' paper that accompanied his talk at GDC 
> 2005, presumably still available on the conference site (where I got it).
> 
> I also like the Flash MX 2004 Game Programming book -- at least you get 
> introduced to objects and classes.
> 
> An older but still relevant book is Flash 5 (!!!) ActionScript for Fun 
> and Games -- just don't use the older coding style herein.
> 
> Just remember, the best thing about Flash is the wheels-within-wheels of 
> movie clips embedded in other movie clips.  Embrace the weirdness!
> 
> Hal
> 
> Matthew Ford wrote:
> 
>> n00b alert!
>>  
>> Can anyone recommend a good intermediate-level book for making games 
>> in Flash?
>>  
>> I've programmed assembly and C in the wayback, and once worked with 
>> similar mid-level development tools, so I don't need the super-basics. 
>> I don't seek game design advice in the book. Help for coding /live 
>> online multiplayer /games is a big plus.
>>  
>> Overall I just seek a good resource to read on a plane to get up to 
>> speed on Flash game creation.
>>  
>> Thanks for any help!
>>
>>
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> 
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