[casual_games] languages...
Duncan Gough
duncan at 3rdsense.com
Wed Oct 5 09:48:59 EDT 2005
I had no problems getting my Pygames into an .exe using just py2exe,
which made installation just the same as any other game, so it does
sound like things have changed.
I tend to agree though, I'm more comfortable using Python on the
server side.
On 5 Oct 2005, at 14:10, Jason Van Anden wrote:
> I have always been under the impression that the installation of
> pygame based apps requires a bit of a learning curve on the user's
> behalf depending on the platform. Has this changed?
>
> I love Python, butI use it on the server side and on apps I
> maintain and for prototyping.
>
> Jason Van Anden
>
>
> On 10/5/05, Duncan Gough <duncan at 3rdsense.com> wrote: Hello Lionel,
>
> I don't have any experience of .Net but I have written a couple of
> games in Python using Pygame:
>
> http://www.suttree.com/code/pygames/
>
> http://pygame.org/news.html
>
> Development of Pygame has just picked up again, which is very
> encouraging. The biggest downside I found was that in using py2exe to
> create an installer, the whole Python interpreter gets bundled into
> the application, which made the file quite large.
>
> On 5 Oct 2005, at 10:17, Lionel barret De Nazaris wrote:
>
> > Hello all,
> > I am to quite new myself to casual game programming. And I am
> > wondering if Python or .Net are valid alternatives to the common
> > Flash and Java ? The IGDA white paper name Python but does not give
> > any example of game made completely in Python, so I am wondering if
> > it's not wishful thinking (Python is an easy language to love).
> > Apologies if I tread a very common ground.
> >
> > Thanks,
> > Lionel
> >
> > Duncan Gough wrote:
> >
> >> Hello,
> >>
> >> Jobe Makar's book is has lots of very good examples of several
> >> different types of games (puzzle, isometric) as well as plenty of
> >> solid code excerpts for collision detection, real-time chat and
> >> socket servers.
> >>
> >> The Flash Game Coders mailing list is generally quite quiet but
> >> there are plenty of very helpful people on there too:
> >>
> >> http://proalias.com/mailman/listinfo/flashgamecoders_proalias.com
> >>
> >> Finally, the flash paper that has already been recommended is not
> >> just worth reading, it's worth printing off and reading away form
> >> your computer:
> >>
> >> http://www.drizzle.com/~scottb/gdc/flash-paper.htm
> >>
> >> All the best,
> >>
> >> Duncan
> >> --
> >>
> >> http://www.millionsofgames.com
> >> http://www.suttree.com
> >>
> >> Personally, I'd get to grips with Flash first and then worry about
> >> Flash 8 later.
> >> On 5 Oct 2005, at 01:27, Matthew Ford wrote:
> >>
> >>
> >>> n00b alert!
> >>>
> >>> Can anyone recommend a good intermediate-level book for making
> >>> games in Flash?
> >>>
> >>> I've programmed assembly and C in the wayback, and once worked
> >>> with similar mid-level development tools, so I don't need the
> >>> super-basics. I don't seek game design advice in the book. Help
> >>> for coding live online multiplayer games is a big plus.
> >>>
> >>> Overall I just seek a good resource to read on a plane to get up
> >>> to speed on Flash game creation.
> >>>
> >>> Thanks for any help!
> >>> _______________________________________________
> >>> Casual_Games mailing list
> >>> Casual_Games at igda.org
> >>> http://seven.pairlist.net/mailman/listinfo/casual_games
> >>>
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> >>
> >
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>
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>
> --
> Jason Van Anden
> http://www.smileproject.com
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