[casual_games] languages... (that's an 's' at the end!)
Phil Steinmeyer
psteinmeyer at newcrayon.com
Thu Oct 6 14:32:00 EDT 2005
Yes, it may be true that if every developer used .NET, then more consumers
would install it.
But by that measure, if every developer developed Mac-only products, then
most consumers would buy a Mac and Mac's market share would jump to 90%.
But frankly, I don't care. Increasing .NET's market penetration numbers (or
the Mac's) is not my business. Selling games is. And if using a particular
product limits my customer base to half or less of what it otherwise would
be, that product must confer spectacular benefits to get me to use it. .NET
isn't there yet (for me)...
----- Original Message -----
From: "Jonas Beckeman" <list at jobe.nu>
To: "'IGDA Casual Games SIG Mailing List'" <casual_games at igda.org>
Sent: Thursday, October 06, 2005 12:29 PM
Subject: RE: [casual_games] languages... (that's an 's' at the end!)
>> Right now, requiring a 25MB .NET framework download would be commercial
>> suicide in the 'traditional' casual games distribution channels
>> (RealArcade,
>> Yahoo, MSN, Pogo etc).
>
> Especially if everyone reasons that way!
> Each new game will help blaze the trail for the next, and if there were a
> few free killer apps things would move so much faster. MS should get in
> and
> sponsor a couple of projects to get things going.
> There's nothing like a good game for making people install stuff.
>
> /Jonas
>
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