[casual_games] languages... (that's an 's' at the end!)
Lennard Feddersen
lennard at RustyAxe.com
Thu Oct 6 13:01:14 EDT 2005
I agree that there is no right or wrong here and that it can be a great
time saver to talk to other programmers rather than learn everything
yourself. I am definitely in the "lots of self-built libraries camp" but
for reasons of personal education:
Client/server stuff is one of the places I will be heading. How would
.NET make that easier? BTW, I have been to the TrayGames site and it
seems like an all-inclusive dev. platform. Will there be other options
for people like me looking for ready access to gamers and non-exclusive
solutions? Specifically I am looking for more market exposure for my
games (such as the GameSpy SDK provides but for a $45K price tag - no
thanks I'll code my own), an easy to use piece of lobby software and
possibly an easy to plug-in, solid and source code provided alternative
to rolling my own winSock client/server solution.
On another note, for me, doing Flash versions of new titles seems like a
necc. evil to build greater product awareness. Am I missing something? I
don't see how Flash games directly earn $ except for the larger portals
who will happily carry them and earn ad $.
Lennard Feddersen
CEO, Rusty Axe Games, Inc.
www.RustyAxe.com
Lennard at RustyAxe.com
P. 250-635-7623 F. 1-309-422-2466
3521 Dogwood, Terrace, BC, Canada, V8G-4Y7
Joe Pantuso wrote:
> As has been said, from an end-user point of view the nature of .NET is
> completely beside the point. It is no different a ‘barrier’ than
> Flash, and I imagine the exact same sorts of discussions went on when
> it was only a couple years old. The reasons to pick it up are similar,
> compelling improvements to development capabilities and results.
>
> “that product must confer spectacular benefits to get me to use it”
>
> It clearly does. Half as much code in some cases.
>
> The biggest reason not to use it for me would be if I had some
> self-built libraries that I was already using for game development. If
> I had a bunch of great stuff that I was deeply familiar with or had
> written myself that I had already used previously to create games, I’d
> be nuts to dump it as part of the price to move to a new
> language/environment at this stage.
>
> But, if you are starting from a mostly clean slate, and/or looking for
> new tech, new engines, there are a lot of cool things built on top of
> .NET that you can leverage already. 3D, game graphics, multi-player
> hosting, simplified distribution, automatic updating, etc. etc. It is
> a modern platform and you get with it all the costs and benefits that
> come with it.
>
> Viewing .NET as an enterprise thing is missing the point. And there is
> a lot of game development going on with .NET.
>
> No right or wrong here in this thread, just lots of great opinions and
> options.
>
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