[casual_games] languages... (that's an 's' at the end!)

Joe Pantuso jpantuso at traygames.com
Thu Oct 6 15:35:06 EDT 2005


As has been said, from an end-user point of view the nature of .NET is
completely beside the point.  It is no different a 'barrier' than Flash, and
I imagine the exact same sorts of discussions went on when it was only a
couple years old.  The reasons to pick it up are similar, compelling
improvements to development capabilities and results.

 

"that product must confer spectacular benefits to get me to use it"  

It clearly does.  Half as much code in some cases.

 

The biggest reason not to use it for me would be if I had some self-built
libraries that I was already using for game development.  If I had a bunch
of great stuff that I was deeply familiar with or had written myself that I
had already used previously to create games, I'd be nuts to dump it as part
of the price to move to a new language/environment at this stage.

 

But, if you are starting from a mostly clean slate, and/or looking for new
tech, new engines, there are a lot of cool things built on top of .NET that
you can leverage already.  3D, game graphics, multi-player hosting,
simplified distribution, automatic updating, etc. etc.  It is a modern
platform and you get with it all the costs and benefits that come with it.

 

Viewing .NET as an enterprise thing is missing the point.  And there is a
lot of game development going on with .NET.

 

No right or wrong here in this thread, just lots of great opinions and
options.

 

 

 

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