[casual_games] languages... (that's an 's' at the end!)
Phil Steinmeyer
psteinmeyer at newcrayon.com
Thu Oct 6 16:22:58 EDT 2005
Flash comes pre-installed on 80%+ of new consumer-oriented computers.
AFAIK, .NET comes pre-installed on 0% or near 0% of new, consumer-oriented
computers.
And yes, for those without Flash, it's a tiny install, that they'll likely
already have from visiting a Flash enabled website. Macromedia's web site
shows surveys claiming 97% penetration for Flash 6.
See these for details:
http://www.macromedia.com/software/player_census/flashplayer/version_penetration.html
http://www.macromedia.com/software/player_census/flashplayer/tech_breakdown.html
----- Original Message -----
From: "Austin Haas" <austin at pettomato.com>
To: "IGDA Casual Games SIG Mailing List" <casual_games at igda.org>
Sent: Thursday, October 06, 2005 2:55 PM
Subject: Re: [casual_games] languages... (that's an 's' at the end!)
> This is a good discussion! I was wondering myself what the merits of .NET
> were.
>
> One thing I'd like to point out, though...
>
> "It is no different a ‘barrier’ than Flash,
> > and I imagine the exact same sorts of discussions went on when it was
> > only a couple years old. "
>
> When Flash 4 came out, it was only a 200kb download. I've heard a lot of
> people say that it's tiny size was one of the main reasons it was so
> successful. Directory was already out, and much more powerful, but I think
> the download for it was upwards of 700kb. Of course, I'm sure there were
> many factors, and broadband penetration was very low at that time.
>
> -austin
>
> Austin Haas
> Pet Tomato, Inc.
> http://www.pettomato.com
>
> Joe Pantuso wrote:
>> As has been said, from an end-user point of view the nature of .NET is
>> completely beside the point. It is no different a ‘barrier’ than Flash,
>> and I imagine the exact same sorts of discussions went on when it was
>> only a couple years old. The reasons to pick it up are similar,
>> compelling improvements to development capabilities and results.
>>
>> “that product must confer spectacular benefits to get me to use it” It
>> clearly does. Half as much code in some cases.
>>
>> The biggest reason not to use it for me would be if I had some
>> self-built libraries that I was already using for game development. If I
>> had a bunch of great stuff that I was deeply familiar with or had written
>> myself that I had already used previously to create games, I’d be nuts to
>> dump it as part of the price to move to a new language/environment at
>> this stage.
>>
>> But, if you are starting from a mostly clean slate, and/or looking for
>> new tech, new engines, there are a lot of cool things built on top of
>> .NET that you can leverage already. 3D, game graphics, multi-player
>> hosting, simplified distribution, automatic updating, etc. etc. It is a
>> modern platform and you get with it all the costs and benefits that come
>> with it.
>>
>> Viewing .NET as an enterprise thing is missing the point. And there is
>> a lot of game development going on with .NET.
>>
>> No right or wrong here in this thread, just lots of great opinions and
>> options.
>>
>> ------------------------------------------------------------------------
>>
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