[casual_games] languages... (that's an 's' at the end!)

Austin Haas austin at pettomato.com
Thu Oct 6 16:00:03 EDT 2005


Oops. I meant Macromedia Director/Shockwave. Not "Directory".

-austin

Austin Haas
Pet Tomato, Inc.
http://www.pettomato.com

Austin Haas wrote:
> This is a good discussion! I was wondering myself what the merits of 
> .NET were.
> 
> One thing I'd like to point out, though...
> 
> "It is no different a ‘barrier’ than Flash,
>  > and I imagine the exact same sorts of discussions went on when it was
>  > only a couple years old. "
> 
> When Flash 4 came out, it was only a 200kb download. I've heard a lot of 
> people say that it's tiny size was one of the main reasons it was so 
> successful. Directory was already out, and much more powerful, but I 
> think the download for it was upwards of 700kb. Of course, I'm sure 
> there were many factors, and broadband penetration was very low at that 
> time.
> 
> -austin
> 
> Austin Haas
> Pet Tomato, Inc.
> http://www.pettomato.com
> 
> Joe Pantuso wrote:
> 
>> As has been said, from an end-user point of view the nature of .NET is 
>> completely beside the point.  It is no different a ‘barrier’ than 
>> Flash, and I imagine the exact same sorts of discussions went on when 
>> it was only a couple years old.  The reasons to pick it up are 
>> similar, compelling improvements to development capabilities and results.
>>
>>  
>>
>> “that product must confer spectacular benefits to get me to use it”
>> It clearly does.  Half as much code in some cases.
>>
>>  
>>
>> The biggest reason not to use it for me would be if I had some 
>> self-built libraries that I was already using for game development.  
>> If I had a bunch of great stuff that I was deeply familiar with or had 
>> written myself that I had already used previously to create games, I’d 
>> be nuts to dump it as part of the price to move to a new 
>> language/environment at this stage.
>>
>>  
>>
>> But, if you are starting from a mostly clean slate, and/or looking for 
>> new tech, new engines, there are a lot of cool things built on top of 
>> .NET that you can leverage already.  3D, game graphics, multi-player 
>> hosting, simplified distribution, automatic updating, etc. etc.  It is 
>> a modern platform and you get with it all the costs and benefits that 
>> come with it.
>>
>>  
>>
>> Viewing .NET as an enterprise thing is missing the point.  And there 
>> is a lot of game development going on with .NET.
>>
>>  
>>
>> No right or wrong here in this thread, just lots of great opinions and 
>> options.
>>
>>  
>>
>>  
>>
>>  
>>
>>
>> ------------------------------------------------------------------------
>>
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