[casual_games] languages... (that's an 's' at the end!)
Austin Haas
austin at pettomato.com
Thu Oct 6 16:00:03 EDT 2005
Oops. I meant Macromedia Director/Shockwave. Not "Directory".
-austin
Austin Haas
Pet Tomato, Inc.
http://www.pettomato.com
Austin Haas wrote:
> This is a good discussion! I was wondering myself what the merits of
> .NET were.
>
> One thing I'd like to point out, though...
>
> "It is no different a ‘barrier’ than Flash,
> > and I imagine the exact same sorts of discussions went on when it was
> > only a couple years old. "
>
> When Flash 4 came out, it was only a 200kb download. I've heard a lot of
> people say that it's tiny size was one of the main reasons it was so
> successful. Directory was already out, and much more powerful, but I
> think the download for it was upwards of 700kb. Of course, I'm sure
> there were many factors, and broadband penetration was very low at that
> time.
>
> -austin
>
> Austin Haas
> Pet Tomato, Inc.
> http://www.pettomato.com
>
> Joe Pantuso wrote:
>
>> As has been said, from an end-user point of view the nature of .NET is
>> completely beside the point. It is no different a ‘barrier’ than
>> Flash, and I imagine the exact same sorts of discussions went on when
>> it was only a couple years old. The reasons to pick it up are
>> similar, compelling improvements to development capabilities and results.
>>
>>
>>
>> “that product must confer spectacular benefits to get me to use it”
>> It clearly does. Half as much code in some cases.
>>
>>
>>
>> The biggest reason not to use it for me would be if I had some
>> self-built libraries that I was already using for game development.
>> If I had a bunch of great stuff that I was deeply familiar with or had
>> written myself that I had already used previously to create games, I’d
>> be nuts to dump it as part of the price to move to a new
>> language/environment at this stage.
>>
>>
>>
>> But, if you are starting from a mostly clean slate, and/or looking for
>> new tech, new engines, there are a lot of cool things built on top of
>> .NET that you can leverage already. 3D, game graphics, multi-player
>> hosting, simplified distribution, automatic updating, etc. etc. It is
>> a modern platform and you get with it all the costs and benefits that
>> come with it.
>>
>>
>>
>> Viewing .NET as an enterprise thing is missing the point. And there
>> is a lot of game development going on with .NET.
>>
>>
>>
>> No right or wrong here in this thread, just lots of great opinions and
>> options.
>>
>>
>>
>>
>>
>>
>>
>>
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>>
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