[casual_games] languages... (that's an 's' at the end!)

Hal Barwood hal at finitearts.com
Thu Oct 6 17:26:58 EDT 2005


As a programmer, I'm intrigued by .NET; as a consumer, I'm dismayed. 
(Strange DLL's that float around my machine aren't so wonderful either, 
by the way.)  It's one thing to imagine how easy it will be to download 
apps and runtime environments, and another to convince spyware-shy 
people to do it.  Flash is everywhere because it's (relatively) small 
and benign.  Proprietary engines work when they're all-of-a-piece and 
download as just a game, as do most of the casual titles I'm familiar with.

XP has been around now for almost 5 years.  And its market penetration, 
especially into the casual game market is, what?  How long will it take 
Vista to achieve 50% of the market for casual games?  My bet is: quite a 
while, probably another 5 years.  Why so slow?  Everyone who uses XP 
wonders why anyone would still use Win98 -- but very few people ever 
update the OS of a working computer, so the penetration has little to do 
with OS merit and much to do with obsolete hardware replacement rates, 
right?

Here's to standalone apps that work without a second thought,

Hal

Jonas Beckeman wrote:
>>Coincidentally I have the DPlay doc's open on my desktop today - does
>>.NET somehow make this easier to use?
> 
> 
> If you compare using it from within a C++ app, with managed code / C#, I'd
> say "a lot" - though I haven't done any game-related client/server stuff
> myself. TrayGames have some experience here, no?
> 
> /Jonas
> 
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