[casual_games] languages... (that's an 's' at the end!)
Hal Barwood
hal at finitearts.com
Thu Oct 6 17:26:58 EDT 2005
As a programmer, I'm intrigued by .NET; as a consumer, I'm dismayed.
(Strange DLL's that float around my machine aren't so wonderful either,
by the way.) It's one thing to imagine how easy it will be to download
apps and runtime environments, and another to convince spyware-shy
people to do it. Flash is everywhere because it's (relatively) small
and benign. Proprietary engines work when they're all-of-a-piece and
download as just a game, as do most of the casual titles I'm familiar with.
XP has been around now for almost 5 years. And its market penetration,
especially into the casual game market is, what? How long will it take
Vista to achieve 50% of the market for casual games? My bet is: quite a
while, probably another 5 years. Why so slow? Everyone who uses XP
wonders why anyone would still use Win98 -- but very few people ever
update the OS of a working computer, so the penetration has little to do
with OS merit and much to do with obsolete hardware replacement rates,
right?
Here's to standalone apps that work without a second thought,
Hal
Jonas Beckeman wrote:
>>Coincidentally I have the DPlay doc's open on my desktop today - does
>>.NET somehow make this easier to use?
>
>
> If you compare using it from within a C++ app, with managed code / C#, I'd
> say "a lot" - though I haven't done any game-related client/server stuff
> myself. TrayGames have some experience here, no?
>
> /Jonas
>
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