[casual_games] RE: MMOG

Richard Colvin rtc_web at hotmail.com
Sat Oct 8 18:15:24 EDT 2005


For anyone interested in investigating MMOG's, take a look at the "Massively 
Multiplayer Game Development" books:

http://www.amazon.com/exec/obidos/tg/detail/-/1584503904/qid=1128807221/sr=1-1/ref=sr_1_1/103-5095266-3468607?v=glance&s=books

There are two books in the series (the latest one was released earlier this 
year).  Each book contains a number of articles written by members of the 
MMOG dev community (similar to the "Game Programming Gems" series).

Many of the articles don't go into great amounts of detail - occasionally 
there's a bit of code, but you can't exactly copy it and have a working 
game.  However, the articles do provide information about the many design, 
programming, and production issues related to making these types of games.  
After working on a few of these games myself, I would recommend these to 
anyone in the MMOG industry.

Richard Colvin
SilverTree Media


>-----Original Message-----
>From: casual_games-bounces at igda.org
>[mailto:casual_games-bounces at igda.org]On Behalf Of Jonathan Tonkin
>Sent: Wednesday, October 05, 2005 9:06 AM
>To: casual_games at igda.org
>Subject: [casual_games] MMOG
>
>
>A client is interested in having a MMOG developed with some themes
>consistent with their brand. How would you recommend investigating a 
>project
>like that?
>
>Please advise, thanks.
>
>jtonkin at riptown.com
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>Casual_Games mailing list
>Casual_Games at igda.org
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