[casual_games] future of shockwave
Jordan Lee
jordan at 1g.com
Fri Oct 21 16:17:17 EDT 2005
Yes, that's a huge advantage of dhtml. We were toying with the idea of
developing some dhtml games, but we couldn't protect the source code to
a level that we were comfortable with.
Jordan Lee
CTO, 1 Gaming Inc.
BRENT SILBY wrote:
> The development issues are not really a concern. The game logic needs
> minimal work. Its the sprite engine that needed to be rewritten, but
> now that this has been complete it should be relatively
> straightforward to do the conversions.
>
> The first issue you mention is a concern, but something that we cannot
> predict. One of the advantages of dhtml is that we do not need to rely
> on the continued support of 3rd party plugins. As long as browsers
> continue to support javascript and DOM level 2, our stuff will work.
>
> Cheers,
> Brent.
>
> /DEF-LOGIC
> VIDEOGAMES
> www.def-logic.com <http://www.def-logic.com>/
>
> ----- Original Message -----
> *From:* Jordan Lee <mailto:jordan at 1g.com>
> *To:* IGDA Casual Games SIG Mailing List
> <mailto:casual_games at igda.org>
> *Sent:* Saturday, October 22, 2005 9:04 AM
> *Subject:* Re: [casual_games] future of shockwave
>
> We were in a similar situation with our products, where we had to
> make a decision between shockwave and flash. For us, shockwave
> turned out to not really be an option at all, as our user base is
> reluctant to install any new plugins at all. If you are going to
> continue with dhtml versions, than you can't really loose by
> developing alternative shockwave versions. And since you say it
> would be very straightforward, development time/costs shouldn't be
> a problem either.
>
> The only two problems I can see are:
>
> 1. Macromedia discontinuing shockwave/director altogether
> 2. Development issues resulting from two separate product lines
>
> I can't comment on the first problem, as I don't know if thats
> likely, and the second problem can be minimized by careful
> planning and re-using as many of the game assets as possible.
>
> It would be a much harder decision if you were dropping your
> current products and switching to shockwave.
>
>
> Jordan Lee,
> CTO, 1 Gaming Inc.
>
> BRENT SILBY wrote:
>> Thanks for your thoughts,
>> Our games target casual browser gamers--currently aiming mostly
>> at the male market. Our target audience will grow as we develop a
>> range of puzzle based games in the future.
>>
>> We are thinking of continuing with dhtml but offer shockwave
>> ports of the games. I'd like to continue with dhtml because it is
>> perfect for building widgets for macs and gadgets for the Windows
>> Vista sidebar (I think sidebar gadgets will really take off in
>> the next couple of years).
>>
>> The reasoning behind offering shockwave ports of the games is to
>> overcome some browser specific issues (for eg Firefox can't
>> display the content at full speed). Shockwave would also give us
>> the opportunity to offer downloadable versions of the games.
>>
>> So to answer your question, we are still in an evaluative stage.
>>
>> Cheers,
>> Brent.
>>
>> /DEF-LOGIC
>> VIDEOGAMES
>> www.def-logic.com <http://www.def-logic.com>/
>>
>> ----- Original Message -----
>> *From:* Jordan Lee <mailto:jordan at 1g.com>
>> *To:* IGDA Casual Games SIG Mailing List
>> <mailto:casual_games at igda.org>
>> *Sent:* Saturday, October 22, 2005 8:31 AM
>> *Subject:* Re: [casual_games] future of shockwave
>>
>> Which audience are you targeting with your games? The
>> shockwave installation process tends to agitate some people,
>> so you might have some problems.
>>
>> Macromedia isn't really doing anything to push shockwave, or
>> even director in general, so it's future doesn't seem too bright.
>>
>> Have you made the decision to switch to shockwave, or are you
>> still evaluating it?
>>
>>
>> Jordan Lee
>> CTO, 1 Gaming Inc.
>>
>>
>>
>> BRENT SILBY wrote:
>>> Good morning,
>>> We are converting some of our dhtml games to shockwave. The
>>> reason we chose shockwave is because it can handle
>>> javascript, so the conversion is reasonably
>>> straightforward--just requiring a reworking of image
>>> handling code etc.
>>>
>>> The purpose of the conversion is partly to overcome some
>>> browser consistency issues with dhtml and partly to open up
>>> new opportunities for licensing.
>>>
>>> My question is this: What is the future of shockwave? I
>>> think that it currently has about a 55% penetration
>>> (compared to 97% in flash). Is this figure predicted to
>>> remain static, or will it rise (or drop) over the coming years.
>>>
>>> I know its difficult to predict future trends, but if anyone
>>> can make a good guess, I'd be interested to know.
>>>
>>> Cheers,
>>> Brent Silby.
>>>
>>> /DEF-LOGIC
>>> VIDEOGAMES
>>> www.def-logic.com <http://www.def-logic.com>/
>>>
>>> ------------------------------------------------------------------------
>>>
>>> _______________________________________________
>>> Casual_Games mailing list
>>> Casual_Games at igda.org
>>> http://seven.pairlist.net/mailman/listinfo/casual_games
>>>
>> ------------------------------------------------------------------------
>> _______________________________________________
>> Casual_Games mailing list
>> Casual_Games at igda.org
>> http://seven.pairlist.net/mailman/listinfo/casual_games
>>
>> ------------------------------------------------------------------------
>>
>> _______________________________________________
>> Casual_Games mailing list
>> Casual_Games at igda.org
>> http://seven.pairlist.net/mailman/listinfo/casual_games
>>
>
> ------------------------------------------------------------------------
> _______________________________________________
> Casual_Games mailing list
> Casual_Games at igda.org
> http://seven.pairlist.net/mailman/listinfo/casual_games
>
> ------------------------------------------------------------------------
>
> _______________________________________________
> Casual_Games mailing list
> Casual_Games at igda.org
> http://seven.pairlist.net/mailman/listinfo/casual_games
>
-------------- next part --------------
An HTML attachment was scrubbed...
URL: http://seven.pairlist.net/pipermail/casual_games/attachments/20051021/45403a11/attachment.htm
More information about the Casual_Games
mailing list