[casual_games] future of shockwave
BRENT SILBY
brent at def-logic.com
Fri Oct 21 16:44:13 EDT 2005
I think the real difference could be that Flash come preloaded with windows. Shockwave does not. So if someone wants to run a shockwave game, they need to download shockwave. It won't work if they are logged on as a limited user account, so they have to go to admin. Then if they are using Winxp SP2, they have to navigate through the security risk warnings--you know the ones: "you are about to download something, do you want to continue?",
"Are you sure?",
"Really?"
"This could screw your system if you continue!"
Its a pain in the neck. Much easier to just click on the next game, which is in Flash.
Brent.
DEF-LOGIC
VIDEOGAMES
www.def-logic.com
----- Original Message -----
From: "Austin Haas" <austin at pettomato.com>
To: "IGDA Casual Games SIG Mailing List" <casual_games at igda.org>
Sent: Saturday, October 22, 2005 9:25 AM
Subject: Re: [casual_games] future of shockwave
> There's now way to know why, but I would bet that the install base would
> have to be the biggest factor.
>
> We were also targeting kids, and they were very quick to adopt the
> newest version of Flash, so I can't believe that they just weren't
> willing to download a new plug-in. That said, I believe that upgrading
> Flash has always been easier than Shockwave, too, but I could be wrong.
>
> The shockwave games weren't any larger. We had the same requirements for
> either Flash or Shockwave based games.
>
> I should also mention that many of our vendors started moving away from
> Shockwave, too, because they were able to find more people with Flash
> skills. (But that is unrelated to my previous comment about the
> popularity of the games.)
>
> -austin
>
> Austin Haas
> Pet Tomato, Inc.
> http://www.pettomato.com
>
> BRENT SILBY wrote:
>> > the games
>> > made in Flash would ALWAYS be downloaded significantly more often than
>> > games made in Shockwave.
>>
>> Hi,
>> Is this because of the reluctance to install the shockwave player? Or is
>> it because shockwave games are often larger and take too long for
>> dial-up users?
>>
>> Brent.
>>
>> /DEF-LOGIC
>> VIDEOGAMES
>> www.def-logic.com <http://www.def-logic.com>/
>>
>> ----- Original Message -----
>> From: "Austin Haas" <austin at pettomato.com <mailto:austin at pettomato.com>>
>> To: "IGDA Casual Games SIG Mailing List" <casual_games at igda.org
>> <mailto:casual_games at igda.org>>
>> Sent: Saturday, October 22, 2005 9:05 AM
>> Subject: Re: [casual_games] future of shockwave
>>
>> > As far as Shockwave vs. Flash, I can tell you this: I used to work at a
>> > company that had hundreds of online games with millions of players every
>> > week. Regardless of our subjective opinion of a games quality, the games
>> > made in Flash would ALWAYS be downloaded significantly more often than
>> > games made in Shockwave.
>> >
>> > -austin
>> >
>> > Austin Haas
>> > Pet Tomato, Inc.
>> > http://www.pettomato.com
>> >
>> > BRENT SILBY wrote:
>> >> Thanks for your thoughts,
>> >> Our games target casual browser gamers--currently aiming mostly at the
>> >> male market. Our target audience will grow as we develop a range of
>> >> puzzle based games in the future.
>> >>
>> >> We are thinking of continuing with dhtml but offer shockwave ports of
>> >> the games. I'd like to continue with dhtml because it is perfect for
>> >> building widgets for macs and gadgets for the Windows Vista sidebar (I
>> >> think sidebar gadgets will really take off in the next couple of years).
>> >>
>> >> The reasoning behind offering shockwave ports of the games is to
>> >> overcome some browser specific issues (for eg Firefox can't display the
>> >> content at full speed). Shockwave would also give us the opportunity to
>> >> offer downloadable versions of the games.
>> >>
>> >> So to answer your question, we are still in an evaluative stage.
>> >>
>> >> Cheers,
>> >> Brent.
>> >>
>> >> /DEF-LOGIC
>> >> VIDEOGAMES
>> >> www.def-logic.com <http://www.def-logic.com>
>> <http://www.def-logic.com>/ <http://www.def-logic.com>/>
>> >>
>> >> ----- Original Message -----
>> >> *From:* Jordan Lee <mailto:jordan at 1g.com>
>> >> *To:* IGDA Casual Games SIG Mailing List
>> <mailto:casual_games at igda.org>
>> >> *Sent:* Saturday, October 22, 2005 8:31 AM
>> >> *Subject:* Re: [casual_games] future of shockwave
>> >>
>> >> Which audience are you targeting with your games? The shockwave
>> >> installation process tends to agitate some people, so you might have
>> >> some problems.
>> >>
>> >> Macromedia isn't really doing anything to push shockwave, or even
>> >> director in general, so it's future doesn't seem too bright.
>> >>
>> >> Have you made the decision to switch to shockwave, or are you still
>> >> evaluating it?
>> >>
>> >>
>> >> Jordan Lee
>> >> CTO, 1 Gaming Inc.
>> >>
>> >>
>> >>
>> >> BRENT SILBY wrote:
>> >>
>> >>> Good morning,
>> >>> We are converting some of our dhtml games to shockwave. The reason
>> >>> we chose shockwave is because it can handle javascript, so the
>> >>> conversion is reasonably straightforward--just requiring a
>> >>> reworking of image handling code etc.
>> >>>
>> >>> The purpose of the conversion is partly to overcome some browser
>> >>> consistency issues with dhtml and partly to open up new
>> >>> opportunities for licensing.
>> >>>
>> >>> My question is this: What is the future of shockwave? I think that
>> >>> it currently has about a 55% penetration (compared to 97% in
>> >>> flash). Is this figure predicted to remain static, or will it rise
>> >>> (or drop) over the coming years.
>> >>>
>> >>> I know its difficult to predict future trends, but if anyone can
>> >>> make a good guess, I'd be interested to know.
>> >>>
>> >>> Cheers,
>> >>> Brent Silby.
>> >>>
>> >>> /DEF-LOGIC
>> >>> VIDEOGAMES
>> >>> www.def-logic.com <http://www.def-logic.com>
>> <http://www.def-logic.com>/ <http://www.def-logic.com>/>
>> >>>
>> >>>------------------------------------------------------------------------
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