[casual_games] future of shockwave

BRENT SILBY brent at def-logic.com
Sun Oct 23 23:04:04 EDT 2005


Thanks for the tip Charles. I appreciate it.

We'll look into securing the files. Of course, however insecure SWF is, its gotta be a lot more secure than the dhtml that we have been using up to now :)

Cheers,
Brent.
DEF-LOGIC
VIDEOGAMES
www.def-logic.com

----- Original Message ----- 
From: "Charles Parcell" <cparcell at toxictoy.com>
To: "IGDA Casual Games SIG Mailing List" <casual_games at igda.org>
Sent: Monday, October 24, 2005 3:19 PM
Subject: Re: [casual_games] future of shockwave


> Brent,
> 
> If you guys are going to go with Flash game development, then I would 
> strongly suggest you guys invest in some why to secure your SWF files. 
> Because SWF format is an open format, there are a lot of developers who 
> will decompile your swf files.  Thus, I would look into SWF Encrypt.
> 
> <http://www.amayeta.com/software/swfencrypt/>
> 
> Charles P.
> 
> 
> BRENT SILBY wrote:
> 
>> Okay,
>> This has been a very useful discussion for me. Its helped us make a 
>> few decisions.
>>  
>> Last night, my friend and new collaborator ported one of my games to 
>> Flash 8. He'd already ported it to Director, and the port to Flash 8 
>> was a relatively quick process. So, since we can do Flash 8, I think 
>> we will abandon Shockwave and use Flash 8. We will, of 
>> course, continue to develop dhtml versions of all games because:
>> 1) the coolness factor of being able to use dhtml to produce action 
>> games (noone else does this), and
>> 2) they are easily converted into widgets and gadgets.
>>  
>> The Flash versions can be used for licensing since they do not suffer 
>> from the cross-browser issues that can affect dhtml games.
>>  
>> So, here is my next question: Does anyone have any data, or 
>> predictions on the speed of Flash 8 uptake?
>>  
>> Thanks for all your comments in this thread,
>> Cheers,
>> Brent.
> 
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> 
>
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