[casual_games] future of shockwave
BRENT SILBY
brent at def-logic.com
Mon Oct 24 13:40:17 EDT 2005
Sounds good. I can't make it unfortunately. Will there be a transcript of
the discussion?
Cheers,
Brent.
----- Original Message -----
From: <jonathan at gametrust.com>
To: "'IGDA Casual Games SIG Mailing List'" <casual_games at igda.org>
Sent: Tuesday, October 25, 2005 5:27 AM
Subject: RE: [casual_games] future of shockwave
> We are hosting a technology panel at the Austin Games Conference
> (www.gameconference.com) this Friday, where Tom Higgins, the Technical
> Product Manager of Macromedia Shockwave, will discuss the future of
> shockwave and likely answer many of the questions you have all presented.
>
> Here's the full info:
>
> Casual Game Evolution Summit: Tech Today for Tomorrow's Hit
> Friday, October 28, 1:30pm - 2:30pm
> Moderator: Adeo Ressi, CEO, Game Trust, Inc.
> - Chris Melissinos, Chief Gaming Officer, Sun Microsystems
> - Tom Higgins, Technical Product Manager, Macromedia
>
> Casual Game Evolution Summit: Moving Beyond Downloads
> Friday, October 28, 11:00am - 12:00pm
> Moderator: Adeo Ressi, CEO, Game Trust, Inc.
> - Peter Glover, VP of Games, Shockwave.com
> - Margaret Wallace, Co-Founder and CEO, Skunk Studios
> - Mark Cottam, United Developers, Mumbo Jumbo
> - Brian Robbins, Director of Online Games, Fuel Industries, IGDA
>
> Jonathan Greechan | Game Manager
> Game Trust, Inc. | www.gametrust.com
> jonathan at gametrust.com | 212.367.7336 x126
> MSN: jonathan at gametrust.com
>
> -----Original Message-----
> From: casual_games-bounces at igda.org [mailto:casual_games-bounces at igda.org]
> On Behalf Of Duncan Gough
> Sent: Monday, October 24, 2005 4:58 AM
> To: IGDA Casual Games SIG Mailing List
> Subject: Re: [casual_games] future of shockwave
>
> And if you want even more control over your swf, I'd recommend Secure
> Media (although I'm biased because I helped develop it).
>
> http://suttree.com/code/securemedia/
>
> On 24 Oct 2005, at 04:04, BRENT SILBY wrote:
>
>> Thanks for the tip Charles. I appreciate it.
>>
>> We'll look into securing the files. Of course, however insecure SWF
>> is, its gotta be a lot more secure than the dhtml that we have been
>> using up to now :)
>>
>> Cheers,
>> Brent.
>> DEF-LOGIC
>> VIDEOGAMES
>> www.def-logic.com
>>
>> ----- Original Message -----
>> From: "Charles Parcell" <cparcell at toxictoy.com>
>> To: "IGDA Casual Games SIG Mailing List" <casual_games at igda.org>
>> Sent: Monday, October 24, 2005 3:19 PM
>> Subject: Re: [casual_games] future of shockwave
>>
>> > Brent,
>> >
>> > If you guys are going to go with Flash game development, then I
>> would
>> > strongly suggest you guys invest in some why to secure your SWF
>> files.
>> > Because SWF format is an open format, there are a lot of
>> developers who
>> > will decompile your swf files. Thus, I would look into SWF Encrypt.
>> >
>> > <http://www.amayeta.com/software/swfencrypt/>
>> >
>> > Charles P.
>> >
>> >
>> > BRENT SILBY wrote:
>> >
>> >> Okay,
>> >> This has been a very useful discussion for me. Its helped us make a
>> >> few decisions.
>> >>
>> >> Last night, my friend and new collaborator ported one of my
>> games to
>> >> Flash 8. He'd already ported it to Director, and the port to
>> Flash 8
>> >> was a relatively quick process. So, since we can do Flash 8, I
>> think
>> >> we will abandon Shockwave and use Flash 8. We will, of
>> >> course, continue to develop dhtml versions of all games because:
>> >> 1) the coolness factor of being able to use dhtml to produce action
>> >> games (noone else does this), and
>> >> 2) they are easily converted into widgets and gadgets.
>> >>
>> >> The Flash versions can be used for licensing since they do not
>> suffer
>> >> from the cross-browser issues that can affect dhtml games.
>> >>
>> >> So, here is my next question: Does anyone have any data, or
>> >> predictions on the speed of Flash 8 uptake?
>> >>
>> >> Thanks for all your comments in this thread,
>> >> Cheers,
>> >> Brent.
>> >
>> > _______________________________________________
>> > Casual_Games mailing list
>> > Casual_Games at igda.org
>> > http://seven.pairlist.net/mailman/listinfo/casual_games
>> >
>> >
>> >
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