[casual_games] Portals: Room for improvement?

Andrew Dick trd22regts at yahoo.com
Thu Sep 1 16:59:58 EDT 2005


First, I would like to say the amount of information
being shared on this mailing list is astounding! I
couldn't imagine NOT being subscribed.

Now my question for the experts out there is on
Portals: Can you see any kind of improvement that can
be made in terms of layout or function? All of the
current famous sites out there each seem to have a
slight variation in how they present their "Top Ten"
lists and such, but one problem that they all seem to
share is the sort of "Blackhole" syndrome where a
worthy new title gets quickly shoved to the back
regardless of its quality.

I've spent some time now trying to think of a work
around that would not only appeal to the general
casual game consumer, but also to the developer in
that they'd be excited to see how their latest product
traveled through the ranks over time (and not
instantly into oblivion). Yes I realize pretty much
any developer is willing to have their games hosted on
any portal which has the possibility to make them
sales. What I want it to do though is have a unique
and innovative experience, for both consumer and
client, that has a large chance to grow in this
crowded industry. As you can probably guess it's a
rather daunting task that will need a large amount of
time, work and perhaps gobs of luck.

I am in the very early stages of designing the site
and want to discuss this a bit before moving forward.

Thank you all very much for your time,

Andy Dick


		
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