[casual_games] Market Penetration of Flash 7?
hal at finitearts.com
Thu Sep 22 16:51:12 EDT 2005
Hello, casual guys:
In my experience both Mac and Windows machines do pretty well with Flash
Player 7 (don't go for anything earlier, is my advice). That's not a
big deal, but the subtly different way Mac and Windows treat color &
grey scales is noticeable, so watch out: if you develop on a Mac, the
95% of your audience that will play on Windows will see more contrast
and darker colors (roughly speaking).
Morbus Iff wrote:
>> You might not touch a Win machine but 93% of your market will. Unless of
>> course you weren't planning on selling the game in which case you can
> Yeah, that I have no doubt over - when the time comes, I'll do some
> testing on a Win32 OS (I've got Windows XP running through VPC on OS X),
> but I'm not going to worry about it now (from what I've seen on seven
> different OS X/Linux machines running varying versions of 7 and 8, there
> are no differences, so I can't imagine [famous last words] why it'd be
> too entirely different on a Flash 7/8 on Win32). But, no, I'm not
> planning on selling the game, per se - users will be able to micropay
> (literally - 25 cents a pop) their way through additional game content
> (or, play once a day for a few years to get it trickled out to them via
> dedication), but that'll be entirely optional.
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