[casual_games] Were any of these popular downloadable try &
buygames made with Flash, Torque, Virtools,
the PopCap framework or similar tools and engines?
Todd Sawicki
todds at zango.com
Mon Apr 10 17:07:41 EDT 2006
Great question James... I've wondered the same thing many times but
haven't bothered to ask. We're looking to move more and more for flash
developed games that are multi-platform (exe and online) but most of the
online versions seem to be in my experience AX only :(
- Todd
Todd Sawicki
Sr. Director of Marketing
Zango Games
-----Original Message-----
From: casual_games-bounces at igda.org
[mailto:casual_games-bounces at igda.org] On Behalf Of James C. Smith
Sent: Monday, April 10, 2006 1:58 PM
To: casual_games at igda.org
Subject: [casual_games] Were any of these popular downloadable try &
buygames made with Flash, Torque, Virtools,the PopCap framework or
similar tools and engines?
Were any of these popular downloadable try & buy games made with Flash,
Torque, Virtools, the PopCap framework or similar tools and engines?
Bejeweled 2 Deluxe
Zuma Deluxe
Jewel Quest
Diner Dash
Aloha Solitaire
Luxor
Feeding Frenzy
Mah Jong Quest
Magic Ball 2
Tumblebugs
Wheel of Fortune
Big Kahuna Reef
Insaniquarium Deluxe
Mah Jong Medley
Rebound Lost Worlds
Luxor - Amun Rising
Rebound Lost Worlds - Recharged
Bricks of Egypt
Cubis Gold 2
Ballistik
Chuzzle Deluxe
Gem Shop
I SPY Spooky Mansion Deluxe
Mad Caps
Magic Match
Platypus
Rainbow Web
Adventure Inlay
Bricks of Atlantis
Cosmic Bugs
Fiber Twig
Hotel Solitaire
Puzzle Solitaire
Snowy - Treasure Hunter
7 Wonders
Casino Island To Go
Fiber Twig 2
Fortune Tiles Gold
Fresco Wizard
Granny in Paradise
Mahjong Garden To Go
QBeez 2
Shape Shifter
Water Bugs
Ancient Tripeaks
Chainz 2 - Relinked
Iggle Pop!
Magic Vines
Mah Jong Adventures
Phlinx To Go
I am trying to find some examples of well known downloadable games that
have
sold very well in the casual games portals and were made with specific
game
engine technologies.
Can anyone tell me what "game engine" or "framework" or language was
used to
make the downloadable try&buy version of some of these games listed
above?
I assume most of them were made in C or C++ with some custom in house
libraries or maybe some help from simple libraries like SDL, PTK,
DirectX,
FreeType, or Anti Grain Geometry. I am not looking for that. I am
looking
for examples of games use Torque, the Pop Cap Framework, Blitz Basic,
Virttools, or other game engines and frameworks that are available for
free
or purchase.
I am also looking for examples of DOWNLOADABLE games made with Flash,
Director, and Java. I know many web games are made this way, but I am
looking for examples of $20 try & buy downloadable games that were
commercially successful and well known.
James C. Smith
Producer / Lead Programmer
Reflexive Entertainment
PS: As some of you may have guessed, this list of "popular" casual games
is
based on data gathered from www.GameSalesCharts.com about which games
have
appeared in the RealArcade top 10 most often. I am sorry if your game
was
popular on a different casual games portal and wasn't included in my
list.
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