[casual_games] Were any of these popular downloadable try &buygames made with Flash, Torque, Virtools, the PopCap framework or similar tools and engines?

Brad Condran bcondran at hotmail.com
Mon Apr 10 17:43:40 EDT 2006


I can tell you that Ancient Tripeaks was made with Macromedia Director


>From: "Todd Sawicki" <todds at zango.com>
>Reply-To: IGDA Casual Games SIG Mailing List <casual_games at igda.org>
>To: "IGDA Casual Games SIG Mailing List" <casual_games at igda.org>
>Subject: RE: [casual_games] Were any of these popular downloadable try 
>&buygames made with Flash, Torque, Virtools,the PopCap framework or similar 
>tools and engines?
>Date: Mon, 10 Apr 2006 14:07:41 -0700
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>any of these popular downloadable try &buygames made with Flash, Torque, 
>Virtools,the PopCap framework or similar tools and engines?
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>Great question James... I've wondered the same thing many times but
>haven't bothered to ask.  We're looking to move more and more for flash
>developed games that are multi-platform (exe and online) but most of the
>online versions seem to be in my experience AX only :(
>
>- Todd
>
>Todd Sawicki
>Sr. Director of Marketing
>Zango Games
>
>-----Original Message-----
>From: casual_games-bounces at igda.org
>[mailto:casual_games-bounces at igda.org] On Behalf Of James C. Smith
>Sent: Monday, April 10, 2006 1:58 PM
>To: casual_games at igda.org
>Subject: [casual_games] Were any of these popular downloadable try &
>buygames made with Flash, Torque, Virtools,the PopCap framework or
>similar tools and engines?
>
>Were any of these popular downloadable try & buy games made with Flash,
>Torque, Virtools, the PopCap framework or similar tools and engines?
>
>Bejeweled 2 Deluxe
>Zuma Deluxe
>Jewel Quest
>Diner Dash
>Aloha Solitaire
>Luxor
>Feeding Frenzy
>Mah Jong Quest
>Magic Ball 2
>Tumblebugs
>Wheel of Fortune
>Big Kahuna Reef
>Insaniquarium Deluxe
>Mah Jong Medley
>Rebound Lost Worlds
>Luxor - Amun Rising
>Rebound Lost Worlds - Recharged
>Bricks of Egypt
>Cubis Gold 2
>Ballistik
>Chuzzle Deluxe
>Gem Shop
>I SPY Spooky Mansion Deluxe
>Mad Caps
>Magic Match
>Platypus
>Rainbow Web
>Adventure Inlay
>Bricks of Atlantis
>Cosmic Bugs
>Fiber Twig
>Hotel Solitaire
>Puzzle Solitaire
>Snowy - Treasure Hunter
>7 Wonders
>Casino Island To Go
>Fiber Twig 2
>Fortune Tiles Gold
>Fresco Wizard
>Granny in Paradise
>Mahjong Garden To Go
>QBeez 2
>Shape Shifter
>Water Bugs
>Ancient Tripeaks
>Chainz 2 - Relinked
>Iggle Pop!
>Magic Vines
>Mah Jong Adventures
>Phlinx To Go
>
>
>
>I am trying to find some examples of well known downloadable games that
>have
>sold very well in the casual games portals and were made with specific
>game
>engine technologies.
>
>Can anyone tell me what "game engine" or "framework" or language was
>used to
>make the downloadable try&buy version of some of these games listed
>above?
>
>I assume most of them were made in C or C++ with some custom in house
>libraries or maybe some help from simple libraries like SDL, PTK,
>DirectX,
>FreeType, or Anti Grain Geometry.  I am not looking for that. I am
>looking
>for examples of games use Torque, the Pop Cap Framework, Blitz Basic,
>Virttools, or other game engines and frameworks that are available for
>free
>or purchase.
>
>I am also looking for examples of DOWNLOADABLE games made with Flash,
>Director, and Java. I know many web games are made this way, but I am
>looking for examples of $20 try & buy downloadable games that were
>commercially successful and well known.
>
>James C. Smith
>Producer / Lead Programmer
>Reflexive Entertainment
>
>PS: As some of you may have guessed, this list of "popular" casual games
>is
>based on data gathered from www.GameSalesCharts.com about which games
>have
>appeared in the RealArcade top 10 most often.  I am sorry if your game
>was
>popular on a different casual games portal and wasn't included in my
>list.
>
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