[casual_games] Aztec
bizdev at injoygames.com
bizdev at injoygames.com
Thu Apr 27 14:24:58 EDT 2006
I'd say cute is a good way to go but in a mature way - Cake Mania's host
is cute, Diner Dash is cute, Chuzzle is cute, but they don't make you feel
like its a baby game. The UI and supporting graphics have a somewhat
more mature look to them. Going all 2d cartoon could end up giving the
impression of a children's game, but using more grown up environment or
sold interface can usually counter balance that.
Alex
InjoyGames.com
Juan Gril wrote:
> Well, lets paste the entire sentence, since the context of the message
may be understood differently. Here is what the sentence says:
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> Casual Games players get put off by "cute" characters or visual
elements that make the sensation of watching a Saturday morning
cartoon.
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> So, is this statement true or false? Can the visual theme of a casual
game look like a Saturday morning cartoon?
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> Id love to hear ideas on how to rephrase the idea too to be more clear.
Thanks,
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> Juan
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> From: casual_games-bounces at igda.org
[mailto:casual_games-bounces at igda.org] On Behalf Of Steve Meretzky
> Sent: Thursday, April 27, 2006 11:07 AM
> To: 'IGDA Casual Games SIG Mailing List'
> Subject: RE: [casual_games] Aztec
>
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> Casual Games players get put off by "cute" characters
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> Id say the characters in Chuzzle are cute.
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> --Steve
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> From: casual_games-bounces at igda.org
[mailto:casual_games-bounces at igda.org] On Behalf Of Juan Gril
> Sent: Thursday, April 27, 2006 2:01 PM
> To: 'IGDA Casual Games SIG Mailing List'
> Subject: RE: [casual_games] Aztec
>
>
>
> Coincidently enough, I was just editing the Production and Design
section of the White Paper this morning and writing about that topic:
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> http://www.igda.org/wiki/index.php/Casual_Games_SIG/Whitepaper/Production_and_Design#Lively_and_Bright_Visuals
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> Id love to hear what other people think. And while I have your
attention, the Production and Design section of the White Paper needs
volunteers! Anyone interested feel free to email me.
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> Cheers,
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> Juan
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> From: casual_games-bounces at igda.org
[mailto:casual_games-bounces at igda.org] On Behalf Of Margaret Wallace
> Sent: Thursday, April 27, 2006 10:54 AM
> To: 'IGDA Casual Games SIG Mailing List'
> Subject: RE: [casual_games] Aztec
>
>
>
> Seems apparent that game developers are picking easily recognizable
motifs with which to theme their games. They probably feel they are
strengthening their brands by relying on the context provided by
familiar themes and narratives. Think of all the games out there which
use themes such as camelot, atlantis, ancient egypt, etc.
>
> -----Original Message-----
> From: casual_games-bounces at igda.org
[mailto:casual_games-bounces at igda.org] On Behalf Of Cristián Ramírez
> Sent: Thursday, April 27, 2006 5:10 AM
> To: Casual Games
> Subject: [casual_games] Aztec
>
> Hi there!
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>
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> I have seen that a lot of casual games use aztec and
Indiana-Jones-like themes. Just Zuma cloning, or something else?
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> Regards,
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>
>
> Cristián Ramírez
> cristianhramirez at hotmail.com
>
>
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