[casual_games] Copycats -- What Can Be Done?
Robert Headley
Rheadley at op-games.com
Sat Apr 29 20:31:44 EDT 2006
Peter is right, I failed to make the distinction between "inspired by"s and
a wholesale clone.
Basically I don't have a problem with "inspired by"'s at all, wholesale
clones waste time and money when the industry should be looking at expanding
the market and genres of play, not repeating the tricks of yesterday.
>
> What surprises me is that people say they find it difficult to make a
> distinction between games that are clones and games that are "inspired
> by" other games (however heavily) when there are obvious, direct
> clones out there that pretty much work exactly the same and literally
> copy the entire game down to the last ridiculous detail, including
> actual levels and help text from the original game, while
> intentionally including no new or different gameplay features.
> Regardless of one's opinion of either, they seem like two pretty
> distinct categories to me.
>
>
>
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