[casual_games] SDK splash screens in portal releases?
Hayden MIddlebrook
middlebrookhayden at yahoo.com
Fri Aug 4 10:08:21 EDT 2006
very good question
Ben Lewis <BLewis at Yatecgames.com> wrote: st1\:*{behavior:url(#default#ieooui) } Oddly enough, I havent seen this brought up anywhere.
Most portals allow developers to keep their companys splash screen on individual portal releases, but what about indie dev tool splash screens in portal releases? For example, developers who use the Torque Game Builder Indie license have to include GarageGames TGB splash screen in their games. Do most portals discourage leaving these in (instead just using the publisher/portal and maybe developer splashes)? Are developers forced to purchase the full-blown Commercial license just to get their games considered for portals?
I can already predict some responses
If the dev team cant afford commercial licenses in the first place, theres no way theyll have their games on portals anytime soon, etc. Foregoing the obvious, does anyone have experience with this case? Ive always wondered.
Ben Lewis
Yatec Games
Marketing and Sales
(225)274-1550
blewis at yatecgames.com
http://www.yatecgames.com
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