[casual_games] Conferences for Casual Games

John Szeder john at mofactor.com
Fri Aug 18 18:01:02 EDT 2006


Does it include a virtual registration desk with long and obnoxious lines?

And a virtual flight through a virtual airport where you need to remove all
of your potentially threatening items and wait for an hour to discover your
bags with your nail clippers and shaving cream are actually in Luxembourg
(even though you never left the USA)?

I am not sure that virtual "networking opportunities" would work, as the
sponsors would have to ship the beer to people, and that’s not legal in all
states and expensive to some other countries...

I am not being a naysayer, just trying to see how realistic we are going to
be getting here.

-----Original Message-----
From: casual_games-bounces at igda.org [mailto:casual_games-bounces at igda.org]
On Behalf Of Jónas Antonsson
Sent: Friday, August 18, 2006 2:51 PM
To: 'IGDA Casual Games SIG Mailing List'
Subject: RE: [casual_games] Conferences for Casual Games

This might be a little off topic but I think it would be interesting to
explore the possibility of a virtual casual games conference supported by a
virtual world environment like „Second Life“ (http://secondlife.com/). 

We might even be looking at a series of mini conferences which could take
place quarterly each year, for example. Participants could set up showrooms
and meeting rooms could easily be set up. A schedule for lectures and
workshops could be planned ahead. The format is certainly casual, access is
easy and the whole event planning, scheduling and setup would require
minimum work. It would still create a livid social experience, promotional
opportunities and an excellent forum for education and interaction.

This idea is based on the concept of making it easier for smaller companies
to easily participate in conferences. This would cut down travel costs and
companies from both sides of the Atlantic would have equal opportunity to
represent themselves and participate.

Anyway, I’m just throwing this out there. I would be glad to help set this
up if people would be interested in seeing this happen.

Jónas B. Antonsson
COO (Chief Operating Officer)
--------------------------------
Gogogic ehf.
Fákafen 9, 108 Reykjavik, Iceland 
Mail jonas at gogogic.com
Mob +354 664 8600
Tel +354 534 7700
Fax +354 534 7701
Web www.gogogic.com
blog www.jonasantonsson.com 
--------------------------------



-----Original Message-----
From: casual_games-bounces at igda.org [mailto:casual_games-bounces at igda.org]
On Behalf Of Steve Meretzky
Sent: 18. ágúst 2006 20:31
To: 'IGDA Casual Games SIG Mailing List'
Subject: RE: [casual_games] Conferences for Casual Games

I should add that the GDC management has given the verbal approval for
expanding the Casual Games Summit at the GDC from a one-day to a two-day
event, with the first day geared toward relatively newbies and the second
day geared toward veterans.

--Steve

-----Original Message-----
From: casual_games-bounces at igda.org [mailto:casual_games-bounces at igda.org]
On Behalf Of Rob C
Sent: Friday, August 18, 2006 4:00 PM
To: casual_games at igda.org
Subject: RE: [casual_games] Conferences for Casual Games

I would say for the shear size, value and networking opportunities my money
would be on GDC. For around $1000 you get four days of great talks, an
informative exhibit hall and some very nice parties afterwards ;)

Rob Carroll
TableStar Games

>Hi
>
>I was wondering what people think are the best conferences for casual 
>game developers to attend, both from a viewpoint of product development 
>information and tips, and networking with (i.e. making) business contacts ?
>
>Thanks,
>
>Paul


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