[casual_games] Procedural proceedings
Thomas H. Buscaglia
thb at gameattorney.com
Fri Aug 18 23:20:27 EDT 2006
Actually the IGDA Board has been discussion a way
to do virtual lectures and roundtables...but we
have not yet considered a full conference. I if
you have any idea of how we can effectively and
cheaply get seminars and discussion groups in
real time over the net, I'd love to hear about it.
Tom B
At 02:37 PM 7/7/2006, you wrote:
>>I was working on a
>>similar tool for the audio realm for a while, but it really took gobs of
>>time to maintain.
>
>Yeah, I'm dreading the day when I've got the architecture and all the
>interfaces in place - that's when I usually lose interest in projects...
>This time I hope to get beyond that; if I can make the plugin interface is
>simple enough then there's a chance I can find others to work with all the
>boring details of specific tools, filters etc.
>
>BTW, audio / softsynth processing is next on my OpenBlackBox TODO-list,
>and with Shader Model 4 I hope to be able to accelerate quite a few audio
>algorithms on the GPU. I'll post something when I get there, in case
>you're interested in testing or helping out in some other way!
>
>/Jonas
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The Game Attorney
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