[casual_games] Procedural proceedings
Jónas Antonsson
jonas at gogogic.com
Sun Aug 20 20:28:20 EDT 2006
Hi Tom.
I would take a good look at virtual worlds that are already running. I would
start by looking at Second Life (http://secondlife.com/). That virtual
world is built specifically for customized and expanding interaction between
people in a virtual setting. Susan Vega is performing live in Second Life in
August, for instance. A live virtual concert that people can attend by
signing up and logging in.
I am pretty certain that we could set up a conference using an already
existing virtual world like Second Life (there are others out there as
well). It just takes some planning and perhaps a little 3d modeling and
programming on our behalf.
Jónas B. Antonsson
COO (Chief Operating Officer)
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Gogogic ehf.
Fákafen 9, 108 Reykjavik, Iceland
Mail jonas at gogogic.com
Mob +354 664 8600
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Fax +354 534 7701
Web www.gogogic.com
blog <http://www.jonasantonsson.com> www.jonasantonsson.com
--------------------------------
From: casual_games-bounces at igda.org [mailto:casual_games-bounces at igda.org]
On Behalf Of Thomas H. Buscaglia
Sent: 19. ágúst 2006 03:20
To: IGDA Casual Games SIG Mailing List
Subject: Re: [casual_games] Procedural proceedings
Actually the IGDA Board has been discussion a way to do virtual lectures and
roundtables...but we have not yet considered a full conference. I if you
have any idea of how we can effectively and cheaply get seminars and
discussion groups in real time over the net, I'd love to hear about it.
Tom B
At 02:37 PM 7/7/2006, you wrote:
I was working on a
similar tool for the audio realm for a while, but it really took gobs of
time to maintain.
Yeah, I'm dreading the day when I've got the architecture and all the
interfaces in place - that's when I usually lose interest in projects...
This time I hope to get beyond that; if I can make the plugin interface is
simple enough then there's a chance I can find others to work with all the
boring details of specific tools, filters etc.
BTW, audio / softsynth processing is next on my OpenBlackBox TODO-list,
and with Shader Model 4 I hope to be able to accelerate quite a few audio
algorithms on the GPU. I'll post something when I get there, in case
you're interested in testing or helping out in some other way!
/Jonas
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