[casual_games] Game development duration, any numbers?
Kevin Ryan
kevin at topm.com
Mon Aug 28 12:13:21 EDT 2006
*Puzzle Poker* took about 4 1/2 months with the coder/designer on the
whole time and an artist working on it for 3 1/2 months. It was built
using Torque Game Builder (TGB - the 2d engine).
- www.topmeadow.com/puzzlePoker/index.php
*Minigolf Mania* is very close to going out the door and it has taken
over 3 1/2 years. It has had one coder/designer (me) working on it for
stretches of that time - with an artist and another coder doing work
occasionally. It uses the Torque Game Engine (TGE - the 3d engine).
- www.topmeadow.com/minigolf
I don't if you can read much from the time it took since I was spending
big blocks of time in the hospital with my son during the development
which skewed development things quite a bit.
- www.topm.com/aidan
This one is pretty old and I don't know if it would count as a casual
game, but *The Incredible Machine* took 9 months to create with a two
man team using Dynamix's graphics library.
Kevin Ryan
Top Meadow
www.topmeadow.com
Branislav Siles wrote:
>
> Second, I am looking for ANY information about how long it takes
> (coder/man-weeks) to create a typical game of a specific genre and
> size (gameplay length, number of levels..). I know that this varies
> extremely between particular games and programmers/developers, but
> this is the case in any area of creativity and sure there are at least
> some numbers for many of them.
>
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