[casual_games] [design]Geometry Wars
Daniel Kinney
sonicron at gmail.com
Sat Dec 9 17:26:53 EST 2006
There seems to be a growing discrepancy in our own industry's vocabulary. I
think it's important we enumerate and agree upon a structured lexicon before
we expect to have any cohesive discussion regarding casual games, lest we
find ourselves bickering in the face of misunderstanding.
Is "casual" a design style or an audience? Is "casual" a marketing
catchphrase or a meaningful phoneme to facilitate developers? Is "casual" an
inclusive or exclusive genre - or neither?
Until we can agree upon some form of standardization among the vocabulary we
elicit, we're each speaking a thousand languages at the foot of the Tower of
Babel.
Best Regards,
Daniel Kinney
On 12/9/06, Adam Martin <adam.m.s.martin at googlemail.com> wrote:
>
> On 06/12/06, Robert Headley <Rheadley at op-games.com> wrote:
> > Retail games that sell at a bargain price due to age, do not count.
>
> So what did you mean when you said: "Casual Investment - ties in with
> commitment. The game generally does not cost much so is a good impulse
> buy."?
>
> > Geometry Wars takes very little time to learn how to play. If you can
> say it
> > takes any time at all. Its very intuitive, like many casual games.
>
> No, that's clearly not true. In reference to my first post, please do
> the googling I suggested - or, if you have, and still think that,
> please could you explain this phenomenon, because my
> (mis)understanding of the comments all over the web is in direct
> contradiction to what you say above.
>
> > Just because it is hard, does not mean it is not a casual game. There
> are
> > many skill based casual games.
>
> This game is intentionally very hard, yet has an easy part with some
> odd unique characteristics at the beginning that serves to make the
> hard bit *even harder* than it is normally, and also serves to deny
> people the chance of playing the main game (the hard bit).
>
> It is this "denial of gameplay" that concerns me, that seems to me
> anathema to casual games. Why is that in there? Is it a mistake, a
> felicitous accident, or something very clever serving a role I've
> failed to appreciate?
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