[casual_games] Slow death for the current generation ofcasualgames? (Bugs, Parental Controls & Game Explorer)

Joe Pantuso jpantuso at traygames.com
Tue Dec 19 10:43:01 EST 2006


Yes! This is definitely needed. The disparity in fee as % of development
cost between an indy casual game and a AAA game is far beyond absurd.
Perhaps we should be pushing MS to put some pressure on ESRB, they created
this situation after all.

On 12/19/06, Brian Robbins <brian-l at dubane.com> wrote:

>

> So without knowing the inner details behind this, it looks like

> developers have a bit of a catch-22. We can install our games to the

> Games menu where users over time will learn to expect to see them

> appear, or we can ignore that and install them as "regular"

> applications.

>

> The tradeoff would seem to be that installing into the games menu will

> virtually require that the game has an ESRB rating, while installing

> as a "regular" application will cause our game to look out of place to

> the user.

>

>

> I haven't spoken to the ESRB in a while, but it would seem that it's

> in everyone's best interest to try to have a casual game rate or

> something like that. I think it's definitely something the IGDA should

> look into and I'll start that process. If anyone has a good contact

> there please let me know off-list.

>

> Thanks!

>

> --

> Brian Robbins

> Executive Producer and Gaming Evangelist

> Fuel Industries - www.fuelgames.com

>

>

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