[casual_games] Slow death for the current generation ofcasualgames? (Bugs, Parental Controls & Game Explorer)
Joe Pantuso
jpantuso at traygames.com
Tue Dec 19 10:43:01 EST 2006
Yes! This is definitely needed. The disparity in fee as % of development
cost between an indy casual game and a AAA game is far beyond absurd.
Perhaps we should be pushing MS to put some pressure on ESRB, they created
this situation after all.
On 12/19/06, Brian Robbins <brian-l at dubane.com> wrote:
>
> So without knowing the inner details behind this, it looks like
> developers have a bit of a catch-22. We can install our games to the
> Games menu where users over time will learn to expect to see them
> appear, or we can ignore that and install them as "regular"
> applications.
>
> The tradeoff would seem to be that installing into the games menu will
> virtually require that the game has an ESRB rating, while installing
> as a "regular" application will cause our game to look out of place to
> the user.
>
>
> I haven't spoken to the ESRB in a while, but it would seem that it's
> in everyone's best interest to try to have a casual game rate or
> something like that. I think it's definitely something the IGDA should
> look into and I'll start that process. If anyone has a good contact
> there please let me know off-list.
>
> Thanks!
>
> --
> Brian Robbins
> Executive Producer and Gaming Evangelist
> Fuel Industries - www.fuelgames.com
>
>
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