[casual_games] Slow death for the current generationofcasualgames? (Bugs, Parental Controls & Game Explorer)

Tim Turner tturner at cmpgames.com
Tue Dec 19 15:27:05 EST 2006


"Put me through to Mr. Gates please. I'm calling from the Casual Games list
and if he know what is good for him he will take this call!"



_____

From: casual_games-bounces at igda.org [mailto:casual_games-bounces at igda.org]
On Behalf Of Joe Pantuso
Sent: Tuesday, December 19, 2006 7:43 AM
To: IGDA Casual Games SIG Mailing List
Subject: Re: [casual_games] Slow death for the current
generationofcasualgames? (Bugs, Parental Controls & Game Explorer)



Yes! This is definitely needed. The disparity in fee as % of development
cost between an indy casual game and a AAA game is far beyond absurd.
Perhaps we should be pushing MS to put some pressure on ESRB, they created
this situation after all.

On 12/19/06, Brian Robbins <brian-l at dubane.com> wrote:

So without knowing the inner details behind this, it looks like
developers have a bit of a catch-22. We can install our games to the
Games menu where users over time will learn to expect to see them
appear, or we can ignore that and install them as "regular"
applications.

The tradeoff would seem to be that installing into the games menu will
virtually require that the game has an ESRB rating, while installing
as a "regular" application will cause our game to look out of place to
the user.


I haven't spoken to the ESRB in a while, but it would seem that it's
in everyone's best interest to try to have a casual game rate or
something like that. I think it's definitely something the IGDA should
look into and I'll start that process. If anyone has a good contact
there please let me know off-list.

Thanks!

--
Brian Robbins
Executive Producer and Gaming Evangelist
Fuel Industries - www.fuelgames.com

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