[casual_games] Slow death for the current generationofcasualgames? (Bugs, Parental Controls & Game Explorer)

James C. Smith james at reflexive.net
Tue Dec 19 16:44:34 EST 2006



>> it might be a better idea for the

>> fees to be structured around the

>> price point of the game.


Or the size of the game. For example, "small" games (less that 50 MB) could
be less expensive to rate.



-----Original Message-----
From: casual_games-bounces at igda.org [mailto:casual_games-bounces at igda.org]
On Behalf Of David Thomson
Sent: Tuesday, December 19, 2006 1:30 PM
To: IGDA Casual Games SIG Mailing List
Subject: Re: [casual_games] Slow death for the current
generationofcasualgames? (Bugs, Parental Controls & Game Explorer)



On 19 Dec 2006, at 15:06, Brian Robbins wrote:


> I haven't spoken to the ESRB in a while, but it would seem that it's

> in everyone's best interest to try to have a casual game rate or

> something like that. I think it's definitely something the IGDA should

> look into and I'll start that process. If anyone has a good contact

> there please let me know off-list.


Just a thought, but given that we can't define what a casual game is
amongst ourselves (and thus probably can't expect the ESRB to know),
it might be a better idea for the fees to be structured around the
price point of the game.

Cheers,
David



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