[casual_games] Slow death for the current generationofcasualgames? (Bugs, Parental Controls & Game Explorer)
James C. Smith
james at reflexive.net
Tue Dec 19 16:44:34 EST 2006
>> it might be a better idea for the
>> fees to be structured around the
>> price point of the game.
Or the size of the game. For example, "small" games (less that 50 MB) could
be less expensive to rate.
-----Original Message-----
From: casual_games-bounces at igda.org [mailto:casual_games-bounces at igda.org]
On Behalf Of David Thomson
Sent: Tuesday, December 19, 2006 1:30 PM
To: IGDA Casual Games SIG Mailing List
Subject: Re: [casual_games] Slow death for the current
generationofcasualgames? (Bugs, Parental Controls & Game Explorer)
On 19 Dec 2006, at 15:06, Brian Robbins wrote:
> I haven't spoken to the ESRB in a while, but it would seem that it's
> in everyone's best interest to try to have a casual game rate or
> something like that. I think it's definitely something the IGDA should
> look into and I'll start that process. If anyone has a good contact
> there please let me know off-list.
Just a thought, but given that we can't define what a casual game is
amongst ourselves (and thus probably can't expect the ESRB to know),
it might be a better idea for the fees to be structured around the
price point of the game.
Cheers,
David
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