[casual_games] A Response from Microsoft

Thomas H. Buscaglia thb at gameattorney.com
Thu Dec 21 18:02:04 EST 2006


Mitzi McGilvray has brought this issue to the
attention of the IGDA Board and we will do what we can to help.

Tom B
At 02:30 AM 12/21/2006, you wrote:

>I think I speak for all of us when I thank Alex

>and others for their efforts on the indie/casual community's behalf.

>

>I find the situation bizarre to be honest.

>Whilst I understand having a parental control

>system of some kind, it will always be very

>difficult to do for 3rd party independent

>content downloaded from the web. The brutal

>truth is that parental controls are meaningless

>on the context of web games because anyone, aged

>4 to 40, could go on to the same unrated website

>with adult styled games content.

>

>At retail there is a significantly bigger level

>of control, partly because there is a certain

>level of expenditure required before software

>can hit the shelves, and that means there is a

>scope for a proper ratings system.

>

>It's not a great solution, but can we install

>games in both the Games Explorer and outside it?

>It may be messy, but it's the only thing that

>would cover consumer expectations yet also protect the title from disappearing.

>

>Also, I'd like people to bare in mind that this

>doesn't just affect casual games off the big

>portals, but also endless independent games done

>commercially or by "back bedroom" developers.

>Some of these are designed for children, and the

>profits are low. Parental controls would become a major problem.

>

>The rating system should allow parents to block

>games of a higher rating than they allow, not

>block unrated games. I doubt any major publisher

>would unrate their game just to get around this

>due to potential PR and legal ramifications.

>

>As for the general download and installation

>problems, I just see it confusing users and

>lowering download rates for all types of

>software, at least for a period of time. It's

>all very well saying users will get used to it,

>but I disagree. Actually, users like quick and

>easy, so if you hand out security or unsigned

>application warnings many users simply won't

>take the risk in case they break something.

>

>Alex St. John wrote:

>>First, let me say that it's absolutely great

>>that somebody from MS is reading this forum and

>>responding. Please don't feel that anything I

>>have to say here is leveled at anybody at MS

>>personally, however we've struggled with Vista

>>issues a long time, and the information in your

>>response doesn't contain the whole story. We

>>know nobody in the MS OS group is really in the

>>casual game business or was in a position to

>>understand the "unintended" consequences of

>>some choices that were made, but it appears

>>that we have to live with the consequences of some of that naivety now.

>>

>>It's true that parental controls are "optional"

>>and are "buried" but once used are also

>>"broken" and if even a small % of consumers

>>adopt them create a sweeping support issue for

>>small developers who can't afford MS sized call

>>centers to deal with them. Had MS not jammed a

>>highly prominent Games Explorer menu in the top

>>level start button, it might not be an issue,

>>but now that it's there with prominent

>>promotion of its parental control feature, we

>>have every reason to expect that it will be

>>widely used, and expected to index all games by

>>consumers. Ergo, there is no "choice" for game

>>developers, they're forced to support the thing.

>>

>>Our developers attempted to support Vista

>>parental controls, but Microsoft provides no

>>API's for a game or game manager to provide

>>their own UI access to parental controls or

>>provide alternative UI to the game explorer, so

>>a game cannot "adopt" the system and interpret

>>parental controls intelligently. Thus parental

>>controls are imposed unilaterally by Vista,

>>even on good citizen games that have played by

>>the rules and gotten ESRB ratings. This is not

>>an issue between game developers and the ESRB,

>>it was never a problem for casual games until

>>Microsoft arbitrarily mandated them instead of

>>providing a solution developers could choose to

>>adopt. The BEST thing Microsoft could do to

>>make Vista a better gaming environment would be

>>to simply delete the Game Explorer before

>>shipping Vista, thereby making the parental control issue irrelevant.

>>

>>As for LUA problems in Vista, why would

>>Microsoft imply that the developers are at

>>fault for not adopting a security mode of the

>>Windows OS that was so widely reviled by

>>consumers that nobody adopted it in

>>XP? Furthermore there is simply no way to fix

>>many problems created by LUA for casual games

>>which is one of the major reasons consumers

>>never used that mode. Consumers (especially

>>kids) consume casual games like music lovers

>>consume songs. There is no simple way in Vista

>>to make frequent downloading and installation

>>of many games from the web, often by kids,

>>friendly or easy. It's just busted by security

>>warning after security warning and security

>>elevation dialogs. If a kid wants to download

>>and try 5 casual games, they'll drive their par

>>tents crazy asking them to type in elevation passwords.

>>

>>The net impact on the downloadable game

>>business will be chilling and there is very

>>little anybody can do to fix it except Microsoft.

>>

>>

>>__________________________________________________

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>>

>>

>>

>>

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>>

>

>

>--

>

>Alex Amsel

>Tuna Technologies Ltd (Sheffield, UK)

>Cross Platform Game Development

>Tel: +44 (0)114 266 2211 Mob: +44(0)7771 524 632

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