[casual_games] A Response from Microsoft
Thomas H. Buscaglia
thb at gameattorney.com
Thu Dec 21 18:02:04 EST 2006
Mitzi McGilvray has brought this issue to the
attention of the IGDA Board and we will do what we can to help.
Tom B
At 02:30 AM 12/21/2006, you wrote:
>I think I speak for all of us when I thank Alex
>and others for their efforts on the indie/casual community's behalf.
>
>I find the situation bizarre to be honest.
>Whilst I understand having a parental control
>system of some kind, it will always be very
>difficult to do for 3rd party independent
>content downloaded from the web. The brutal
>truth is that parental controls are meaningless
>on the context of web games because anyone, aged
>4 to 40, could go on to the same unrated website
>with adult styled games content.
>
>At retail there is a significantly bigger level
>of control, partly because there is a certain
>level of expenditure required before software
>can hit the shelves, and that means there is a
>scope for a proper ratings system.
>
>It's not a great solution, but can we install
>games in both the Games Explorer and outside it?
>It may be messy, but it's the only thing that
>would cover consumer expectations yet also protect the title from disappearing.
>
>Also, I'd like people to bare in mind that this
>doesn't just affect casual games off the big
>portals, but also endless independent games done
>commercially or by "back bedroom" developers.
>Some of these are designed for children, and the
>profits are low. Parental controls would become a major problem.
>
>The rating system should allow parents to block
>games of a higher rating than they allow, not
>block unrated games. I doubt any major publisher
>would unrate their game just to get around this
>due to potential PR and legal ramifications.
>
>As for the general download and installation
>problems, I just see it confusing users and
>lowering download rates for all types of
>software, at least for a period of time. It's
>all very well saying users will get used to it,
>but I disagree. Actually, users like quick and
>easy, so if you hand out security or unsigned
>application warnings many users simply won't
>take the risk in case they break something.
>
>Alex St. John wrote:
>>First, let me say that it's absolutely great
>>that somebody from MS is reading this forum and
>>responding. Please don't feel that anything I
>>have to say here is leveled at anybody at MS
>>personally, however we've struggled with Vista
>>issues a long time, and the information in your
>>response doesn't contain the whole story. We
>>know nobody in the MS OS group is really in the
>>casual game business or was in a position to
>>understand the "unintended" consequences of
>>some choices that were made, but it appears
>>that we have to live with the consequences of some of that naivety now.
>>
>>It's true that parental controls are "optional"
>>and are "buried" but once used are also
>>"broken" and if even a small % of consumers
>>adopt them create a sweeping support issue for
>>small developers who can't afford MS sized call
>>centers to deal with them. Had MS not jammed a
>>highly prominent Games Explorer menu in the top
>>level start button, it might not be an issue,
>>but now that it's there with prominent
>>promotion of its parental control feature, we
>>have every reason to expect that it will be
>>widely used, and expected to index all games by
>>consumers. Ergo, there is no "choice" for game
>>developers, they're forced to support the thing.
>>
>>Our developers attempted to support Vista
>>parental controls, but Microsoft provides no
>>API's for a game or game manager to provide
>>their own UI access to parental controls or
>>provide alternative UI to the game explorer, so
>>a game cannot "adopt" the system and interpret
>>parental controls intelligently. Thus parental
>>controls are imposed unilaterally by Vista,
>>even on good citizen games that have played by
>>the rules and gotten ESRB ratings. This is not
>>an issue between game developers and the ESRB,
>>it was never a problem for casual games until
>>Microsoft arbitrarily mandated them instead of
>>providing a solution developers could choose to
>>adopt. The BEST thing Microsoft could do to
>>make Vista a better gaming environment would be
>>to simply delete the Game Explorer before
>>shipping Vista, thereby making the parental control issue irrelevant.
>>
>>As for LUA problems in Vista, why would
>>Microsoft imply that the developers are at
>>fault for not adopting a security mode of the
>>Windows OS that was so widely reviled by
>>consumers that nobody adopted it in
>>XP? Furthermore there is simply no way to fix
>>many problems created by LUA for casual games
>>which is one of the major reasons consumers
>>never used that mode. Consumers (especially
>>kids) consume casual games like music lovers
>>consume songs. There is no simple way in Vista
>>to make frequent downloading and installation
>>of many games from the web, often by kids,
>>friendly or easy. It's just busted by security
>>warning after security warning and security
>>elevation dialogs. If a kid wants to download
>>and try 5 casual games, they'll drive their par
>>tents crazy asking them to type in elevation passwords.
>>
>>The net impact on the downloadable game
>>business will be chilling and there is very
>>little anybody can do to fix it except Microsoft.
>>
>>
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>>
>>
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>
>
>--
>
>Alex Amsel
>Tuna Technologies Ltd (Sheffield, UK)
>Cross Platform Game Development
>Tel: +44 (0)114 266 2211 Mob: +44(0)7771 524 632
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Thomas H. Buscaglia, Esquire
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