[casual_games] PopCap developer needed urgently
Jeff Helfand
jeff at nevadainteractive.com
Tue Feb 7 17:05:14 EST 2006
Nevada Interactive's student interns produced Squirrel Squabble, a PC downloadable puzzle action game. The game won the 2005 IGF Student Showcase competition. http://www.squirrelsquabble.com/
Since this time, we have been very busy creating an enormous amount of new art and animation for the sole purpose of completing a new version of the game for the downloadable market. In fact, we have five distribution agreements in place based on our demo.
We also made a critical decision last year. This was to rebuild the game using the new Torque 2D engine. This just didn't work out for us. While we believe the Torque 3D engine is a fantastic product, the de-tuned 2D engine simply chews up way to many background resources. The result is a game that is unplayable on less powerful machines.
I realize that the Garage Game folks are a vital leader in our community. And I even hesitated to say what I have. This post is not meant to bash anyone. I simply needed to illustrate why we have a sudden critical need.
We have made a decision to rebuild the game on the PopCap platform. Our need is for a developer who will join our small team and recode the game utilizing all of our completed assets (graphics, animation, sounds effects & music). Payment is based upon shared royalties. The time frame is ridiculous. We need to present a working demo of our new version of Squirrel Squabble to Disney at the GDC.
So, if you are an insanely gifted programmer who wants to join a team with a game that WILL reach the market, please contact me a.s.a.p. Clearly, you won't get much sleep.
Again, my apologies to Garage Games. And just a note, I use their products with great success at the University of Nevada for purposes of teaching game development for our IGF competition teams. http://www.cse.unr.edu/~jeff/
I can be reached via email at jeff at nevadainteractive.com to set up a phone meeting.
- Jeff Helfand
NevadaInteractive.com
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