[casual_games] DirectDraw or Direct3D
chrisgwilliams at gmail.com
Sun Feb 12 19:44:23 EST 2006
1. My understanding is that DirectDraw is deprecated. IIRC, according to
Microsoft (when I was at Meltdown) it's no longer supported. Seems foolish
to do any new development with it.
3. It's not.
On 2/12/06, Lennard Feddersen <Lennard at rustyaxe.com> wrote:
> I would be interested in hearing the opinions of others - my D3D
> experience is admittedly dated. Here are my arguments:
> 1. I can't see M$ dropping DDraw anytime soon. Legacy code.
> 2. My previous experience with D3D, admittedly dated, was that those
> modes are supported differently on different HW as each vendor writes
> their own drivers. Lots of texture rotation code laying around on the
> net if you don't have your own - you can rotate at load time and shove
> them into RAM if performance is an issue.
> 3. Are you finding that GDI is as fast as DDdraw? Not my experience at
> Lennard Feddersen
> CEO, Rusty Axe Games, Inc.
> Lennard at RustyAxe.com
> P. 250-635-7623 F. 1-309-422-2466
> 3521 Dogwood, Terrace, BC, Canada, V8G-4Y7
> Jonas Beckeman wrote:
> >I have to disagree with Lennard: *definitely* Direct3D, because
> >* is deprecated - means you never know when MS is going to drop it. Might
> >not exist in the next release of DirectX.
> >* doesn't support blend modes such as alpha or additive. No rotation
> >* isn't that optimized these days (HW and driver manufacturers don't care
> >much about it)
> >If you're on a really old computer with no 3D, I think you're better off
> >with GDI+ (you can use the strategy pattern so your framework just
> >to another dll for the actual rendering).
> >I used to have GDI+, D3D and DD rendering modes in my open source
> >Endogine, but I dropped DD as I didn't see any reason to keep it around.
> >If you want to create games that run in-browser, then you should probably
> >consider one of the existing frameworks, taking advantage of the install
> >Judging by my own behavior, online demos are worth the trouble. I hardly
> >ever download games where I can't look at the gameplay first (a well
> >produced video can also work though).
> >Casual_Games mailing list
> >Casual_Games at igda.org
> Casual_Games mailing list
> Casual_Games at igda.org
Chris Williams, Microsoft MVP,
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