[casual_games] DirectDraw or Direct3D

Jonas Beckeman list at jobe.nu
Mon Feb 13 03:31:49 EST 2006


> 3. It's not.

When the majority of the gfx operations consist of manually setting pixels,
the difference won't be that big (DD Surface memory ops should even be
slower than Windows HDC/Bitmap because you have to go over the gfx bus I
guess) - and the more complex the scene, the closer the two will be.

An example where DD would win hands-down is scrolling a large background, so
there *are* applications for it on non-3D computers. If you need it for a
specific project - sure, use it - but don't base your engine on it.

/Jonas



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