[casual_games] Sudoku difficulty
Hal Barwood
hal at finitearts.com
Wed Feb 15 15:19:41 EST 2006
From what I read, figuring out the difficulty level is non-trivial.
Check out this article on Sudoku math from a recent issue of American
Scientist-->
http://www.americanscientist.org/template/AssetDetail/assetid/48550
Andy Makely wrote:
> >From the few I have played, it seems that the difficulty levels vary.
> Rob's Sudoku on Shockwave.com <http://Shockwave.com> and websudoku.com
> <http://websudoku.com> have an "Easy" mode that starts with at least one
> row/grid/column with 3 empty spaces. The Miniclip.com
> <http://Miniclip.com> Sudoku game has an Easy mode that starts you with
> at least one row/grid/column with 4 empty spaces.
>
> I would imagine that another measure of difficulty is how one find
> triggers the next. When the process of elimination is fairly
> straightforward and have several squares that have only one or two
> possible values, things move along quickly. When a player is having to
> do more logic comparing several squares with multiple possible values,
> it's obviously more challenging.
>
> I'm not sure exactly how one controls such complexity via code, but it's
> an interesting problem.
>
> --
> andy makely
>
> On 2/14/06, *Charles Parcell * <cparcell at toxictoy.com
> <mailto:cparcell at toxictoy.com>> wrote:
>
> This actually is spawning from another list I am on where we are
> talking
> about Sudoku puzzles. the question has been posed, how do you rank a
> Sudoku puzzle as simple, or difficult?
>
>
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