[casual_games] What is a Casual Game?
Lennard at RustyAxe.com
Tue Jan 3 22:23:20 EST 2006
My definition is somewhat the same although I think of the casual market
as a gentler, kinder kind of place. This is partly because of
demographics I have seen for Real and MSN that define the the casual
gamer as over 30 and predominately female. To me, Darwinia is more of
an indie title than a casual title - maybe our own Battle Castles even
totters on the edge between indie and casual although I'm personally
aiming for the casual market. The ideal casual game is also < 15MB.
My rules, and Brents are broken by a game like Fate which I think is
supposed to be aimed squarely at the casual market but it's really big,
I believe it has an ending and definitely has a story. Mystery Case
Files is squarely in the casual market but it has a story - and it's far
from the only example of a casual title with a story.
And here's another thought to get people going. I would say that the
casual market is more commercial and there is less passion. Lot's of
indies never make a dime or even finish their title for that matter -
but they aim for the moon, live and die for their art and, I think, are
often actually shooting for art. That's my 2 cents.
Happy game makin'
CEO, Rusty Axe Games, Inc.
Lennard at RustyAxe.com
P. 250-635-7623 F. 1-309-422-2466
3521 Dogwood, Terrace, BC, Canada, V8G-4Y7
BRENT SILBY wrote:
> I'd define a casual game as one that you don't have to devote your
> life to. I know that you can play doom for short periods of time, but
> it does have a storyline and it will take many short sessions to
> complete the game. Completion is often not the goal of a casual game.
> They are just time wasters.
> I would define arcade games (the classic retro style from the 1980s)
> as casual games. This is because you play them for a few minutes and
> then walk away--perhaps never to play again. You wouldn't spend 2 days
> playing an arcade game trying to complete it because most don't have
> endings. They just keep going.
> Puzzle games also fall into the "casual" category for much the same
> reason. They don't really have storylines, and the intention is not to
> spend 2 days trying to get to the end. They are diversions, that
> entertain you when you have a spare few minutes.
> That's my take on the definition.
> /DEF-LOGIC VIDEOGAMES
> www.def-logic.com <http://www.def-logic.com>/
> /HOUSE MUSIC, DJ MIX
> www.brentishouse.com <http://www.brentishouse.com>/
> ----- Original Message -----
> From: "Eric Fortier" <efortier at techlogic.ca
> <mailto:efortier at techlogic.ca>>
> To: <casual_games at igda.org <mailto:casual_games at igda.org>>
> Sent: Wednesday, January 04, 2006 2:36 PM
> Subject: [casual_games] What is a Casual Game?
> > Hi all,
> > I've been reading the Wiki pages, the Casual game white paper and other
> > resources, and they all seem to be pretty vague on what exactly
> makes a game
> > casual versus core or hardcore.
> > For example, on one site I read that a casual game is a game people
> can play
> > for short period of time. Okay, I can do that with Doom 3 or Neverwinter
> > Night, but these are hardly casual games.
> > Simplistic gameplay also comes up when talking about casual games. I
> > that playing an adventure game like Fahrenheit is a lot less involved in
> > term of gameplay mechanics than Darwinia (for me at least), but
> > is hardly a casual game.
> > As for the file size, I think we can all agree that a casual game
> > require two days of download on a high speed connection.
> > So, what do you guys consider a casual game and why?
> > Thanks,
> > --Eric
> > _______________________________________________
> > Casual_Games mailing list
> > Casual_Games at igda.org <mailto:Casual_Games at igda.org>
> > http://seven.pairlist.net/mailman/listinfo/casual_games
>Casual_Games mailing list
>Casual_Games at igda.org
More information about the Casual_Games