[casual_games] Procedural rendering - again
Ron
lists at rzweb.com
Sun Jan 8 13:52:18 EST 2006
> So on one hand I could spend my time developing the tech and tools to
> make procedural graphics and SVG and whatnot and have a download size of
> 2 MB. OR I could actually make a game, use the standard "brute force"
> approach and have a 10 MB download. Of course it's the second one that
> pays the bills :)
2MB...10MB...does it really matter? My guess is the the vast majority
of casual game buyers have broadband connections (am I wrong), so the
download difference is going to be measured in seconds.
I agree with Gabriel, it's just not worth the time.
While there are some interesting (artist?) reasons for using procedure
effects, I don't think saving space needs to be one of them.
Ron
Gabriel wrote:
> I thought downloadable/browser game developers would be extremely interested
> in procedural graphics (be it vector-based such as Flash or pattern/texture
> generators) because of the significant decrease in download size it can
> mean.
> [...]
> If I was a downloadable game developer, this would be one of my top
> priorities. Is it not for you?
>
> As a developer, engineer and geek, yes it is. If I had infinite time I'd
> explore procedural content generation (textures, cities, entire virtual
> worlds), directly rendering SVG or SWF, and many other cool things.
>
> However, I don't have infinite time, so I have to choose what do I do
> with my limited time. Designing and making a game is a *huge* amount of
> work, and I'm not even counting the also huge amount of work done by the
> artists!
>
> So on one hand I could spend my time developing the tech and tools to
> make procedural graphics and SVG and whatnot and have a download size of
> 2 MB. OR I could actually make a game, use the standard "brute force"
> approach and have a 10 MB download. Of course it's the second one that
> pays the bills :)
>
> Bottom line : yes, it would be cool to do. No, it's not a priority. Of
> course, if you make games as a hobby, your priorities equation may be
> different.
>
> --Gabriel
>
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