[casual_games] Procedural rendering - again

Jonas Beckeman list at jobe.nu
Sun Jan 8 14:07:19 EST 2006


> 2MB...10MB...does it really matter?  My guess is the the vast 
> majority of casual game buyers have broadband connections (am 
> I wrong), so the download difference is going to be measured 
> in seconds.

Between 2 and 10, I don't think it matters much - but probably when going
from 15 to 65. If a factor of 5 would be an average case, that's something
else that's interesting to discuss. For .kkrieger, it feels more like a
factor of 100, but that's a very special case.

How large portion of the average game's downloaded file is pixel data? Could
a good image synth generate a big part of them? Is there a significant risk
of textures looking too much alike? Could it be worth it if your 100 MB game
comes down to 5 MB?

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