[casual_games] Procedural rendering - again
alex at j2k-codec.com
Tue Jan 10 14:18:39 EST 2006
Tuesday, January 10, 2006, 9:31:12 PM, you wrote:
R> It has also been my impression that decoding JPEG2000 is much much
R> slower than JPG. Is this true? That is the thing that's kept me from
R> investigating it much further. Load speed is more important to me than
R> download time or disk foot print.
JPEG2000 is definitely slower than JPEG.
When I started looking for JPEG2000 decoder I've tested Jasper and it
was way too slow. So I've created my own library :)
J2K-Codec is somewhat 50 times faster than Jasper.
So it decodes JPEG2000 5-6 times slower than the old JPEG.
But this doesn't mean that your game will load 5-6 times slower.
Old JPEG is very, very, very fast, so 5-6 times slower than very,
very, very fast is still fast enough :)
For example, 450x450 JPEG2000 image on my AthlonXP 2000 decodes in
Of course I wouldn't recommend compressing all the textures in Half-Life 2
into JPEG2000 :) But for casual games it should be just fine.
Alex mailto:alex at j2k-codec.com
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