[casual_games] Flash
Allan Simonsen
Simonsen at rocketmail.com
Wed Jan 11 20:56:39 EST 2006
Just as an aside; has anyone looked at using Thatcher
Ulrich's GameSWF player? The main thing I saw missing
last time I played with it was the ActionScript
support, the rest works pretty good. Not to mention
it's free, and far faster than flash?
The main page:
http://www.tulrich.com/geekstuff/gameswf.html
The CVS rep:
http://sourceforge.net/cvs/?group_id=31763
There's also a little postmortem of it's use here:
http://www.tulrich.com/geekstuff/gameswf_stranger_postmortem.html
Would love to hear feedback!
Allan
> We embedded a flash player in the game rather than
> relying on the installed
> flash player. It is very inexpensive to license.
> But it does increase the
> distribution size by nearly 1 MB. We obtained a
> license from Macromedia to
> distribute Flash8.ocx but we also purchased a
> library called "Flash player
> Control" from Softanics to make it easier to
> interface with Flash and get
> access to the bits of the frames.
>
> James C. Smith
> Producer: Ricochet xxx, Big Kahuna xxx
>
> -----Original Message-----
> From: casual_games-bounces at igda.org
> [mailto:casual_games-bounces at igda.org]
> On Behalf Of Jonas Beckeman
> Sent: Tuesday, January 10, 2006 3:21 PM
> To: 'IGDA Casual Games SIG Mailing List'
> Subject: RE: [casual_games] Procedural rendering -
> again
>
>
> > We don't use Flash to draw the animation to the
> screen.
> > We
> > extract the frames out of flash and draw them to
> the screen ourselves
>
> So you have a VP6 decoder in your runtime? Is it
> expensive to license (they
> don't say on their website)? Or do you require Flash
> to be installed on the
> system and use the external interface to decode VP6
> content to memory areas
> somehow?
>
> I find both solutions very interesting, please
> share!
>
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