[casual_games] Re: Why did exclusive distribution deals break dwon between stuidos and theatres

Lee Crawford lee.crawford at gmail.com
Wed Jan 18 13:33:08 EST 2006


Studying the early days of the movie industry -- the antitrust actions and
eventual consent decrees against the studios -- are a very relevant history
lesson. Another good reference that I'd recommend is:

  *Entertainment Industry Economics: A Guide for Financial Analysts*
  http://www.amazon.com/gp/product/0521836123/104-7764674-9071147

It does a good job of walking through the evolution of many related/adjacent
industries including motion picture, television, gambling, etc.

--lee

--
 Lee Crawford
 Yahoo! Games
 o: (408) 349-5191
 m: (415) 608-9271

On 1/18/06, Steven Davis <ceo at secureplay.com> wrote:
>
> Juan asked -
>
> "This is a very interesting topic, and also worth mentioning that the
> Movie
> business dealt with the same problem in the first 4 decades of existence.
> We
> should dig down in the history of the movie business and find out when
> studios broke down exclusive distribution deals with theatres, and why."
>
> The studios used to own the theatres or vice versa (by the way, everyone
> who goes on about the similarity between the movie industry and the game
> industry should go read "The Big Picture" (
> http://www.amazon.com/gp/product/1400063531/qid=1137606021/sr=8-1/ref=sr_8_xs_ap_i1_xgl14/103-4823948-0808663?n=507846&s=books&v=glance)
> by Edward Epstein. It is very informative for a number of reasons.).
>
> This was ended by a major anti-trust case that I believe was settled in
> the '60s.... which could be another reason to encourage more open data
> sharing... to avoid the impression that the game portals/publishers have too
> much market power.
>
> Steve
>
>
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