[casual_games] Re: egipcian style on casual games
Luke Munn
lukeanddan at clear.net.nz
Thu Jan 26 14:54:27 EST 2006
Joe makes a good point about the traditional connotations of 'cartoon'
style in American audiences. I've just finished a book featuring street
graphics from Tokyo and the author makes the point that the manga style
caters to an extremely broad audience; from kids to corporates. The
characters have subtle differences like the eyes that differentiate the
maturity of the audience they're aimed at. The Tokyo police and a major
national bank both feature a manga character as their corporate mascot.
The other point that the Mario series exemplifies perfectly is the shift
brought about by the types of behaviour used. All the games in the
series are characterized by that bright, flat, Japanese pop aesthetic,
but the behaviours and interactions, particularly with later games like
Mario 64, Paper Mario, etc are very sophisticated. The physics, multiple
goals and ways to accomplish these require combination moves, precise
timing, problem solving, and different styles of input. They still cater
to a very broad audience, from kids to adults. But my point is they're
inherently different from something like a Dora the Explorer game, even
though aeshetically they're almost identical.
> I've seen in most of the lastest casual games mostly, that the style chosen by game developers is like old runes or egipcian, something like that, almost always. Far away have been left the old 'good games' that wrote a line in hostory such as Super Mario, Nintendo in general or even Capcom and fighting games. Even although this is a different target, weren't some games in that age aimed to adults, with 'cartoon friendly' graphics?
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