[casual_games] Re: egipcian style on casual games

Nicolás Vinacur nvinacur at fibertel.com.ar
Thu Jan 26 15:08:22 EST 2006

Your mail has kept me thinking on one thing... If one day Nintendo decides 
that they want to produce casual games for their consoles (in fact, now that 
I'm thinking, the puppies game I've seen on DS seems something like this)..

The question would be, would they use their typical cartoon style for their 
games, or would they try the same style we're seeing? In the case that they 
try the same style they had, then although it would be something more 
corporative, would they also be believing that this is the best way to 
present it to their users (the casual, that they would be aiming to)?

----- Original Message ----- 
From: "Luke Munn" <lukeanddan at clear.net.nz>
To: <casual_games at igda.org>
Sent: Thursday, January 26, 2006 4:54 PM
Subject: [casual_games] Re: egipcian style on casual games

> Joe makes a good point about the traditional connotations of 'cartoon' 
> style in American audiences. I've just finished a book featuring street 
> graphics from Tokyo and the author makes the point that the manga style 
> caters to an extremely broad audience; from kids to corporates. The 
> characters have subtle differences like the eyes that differentiate the 
> maturity of the audience they're aimed at. The Tokyo police and a major 
> national bank both feature a manga character as their corporate mascot.
> The other point that the Mario series exemplifies perfectly is the shift 
> brought about by the types of behaviour used. All the games in the series 
> are characterized by that bright, flat, Japanese pop aesthetic, but the 
> behaviours and interactions, particularly with later games like Mario 64, 
> Paper Mario, etc are very sophisticated. The physics, multiple goals and 
> ways to accomplish these require combination moves, precise timing, 
> problem solving, and different styles of input. They still cater to a very 
> broad audience, from kids to adults. But my point is they're inherently 
> different from something like a Dora the Explorer game, even though 
> aeshetically they're almost identical.
>> I've seen in most of the lastest casual games mostly, that the style 
>> chosen by game developers is like old runes or egipcian, something like 
>> that, almost always. Far away have been left the old 'good games' that 
>> wrote a line in hostory such as Super Mario, Nintendo in general or even 
>> Capcom and fighting games. Even although this is a different target, 
>> weren't some games in that age aimed to adults, with 'cartoon friendly' 
>> graphics?
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