[casual_games] Procedural proceedings

Allan Simonsen Simonsen at rocketmail.com
Sat Jul 8 01:58:45 EDT 2006


Check out .werkkzeug1 from .theprodukkt
http://produkkt.abraxas-medien.de/werkkzeug1

It's basically the kind of prodedural generation tool
you're talking about, taken to the next generation (in
addition to sound and texture synthesis, it also does
geometry, camera and scene hierarchy creation) They
used this when they built their 64kb FPS.

Allan

--- Jonas Beckeman <list at jobe.nu> wrote:

> > I was working on a
> > similar tool for the audio realm for a while, but
> it really took gobs of
> > time to maintain.
> 
> Yeah, I'm dreading the day when I've got the
> architecture and all the  
> interfaces in place - that's when I usually lose
> interest in projects...  
> This time I hope to get beyond that; if I can make
> the plugin interface is  
> simple enough then there's a chance I can find
> others to work with all the  
> boring details of specific tools, filters etc.
> 
> BTW, audio / softsynth processing is next on my
> OpenBlackBox TODO-list,  
> and with Shader Model 4 I hope to be able to
> accelerate quite a few audio  
> algorithms on the GPU. I'll post something when I
> get there, in case  
> you're interested in testing or helping out in some
> other way!
> 
> /Jonas
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> 


Allan Simonsen                    simonsen at rocketmail.com
ICQ# 16606984

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