[casual_games] characters in games
Thomas H. Buscaglia
thb at gameattorney.com
Tue Jul 18 11:51:49 EDT 2006
For example, I have a deep personal bond with the worm in Bookworm...
Tom B
At 09:36 AM 7/18/2006, you wrote:
> >> If you look at the Casual Games that are doing well
> >> recently, many of the features a strong lead character
> >> with an back-story (usually not involving the Pit Of
> >> Doom), and a problem to solve.
>
> >like what? solitaire? bejeweled? soduku?
>
>
>He was probably talking about games like Diner Dash, Mystic Inn, Cake Mania,
>Plantasia, Gold Miner Vegas, etc. Lots of games have several characters that
>play smaller roles in the plot too, including Mah Jong Quest, Aveyond, and
>Mystery Case Files. It definitely pays off if you can get the player to care
>about your protagonist!
>
>
>Ben Lewis
>Yatec Games
>Marketing and Sales
>(225)274-1550
>blewis at yatecgames.com
>www.yatecgames.com
>
>-----Original Message-----
>From: johns at worldwinner.com [mailto:johns at worldwinner.com]
>Sent: Tuesday, July 18, 2006 8:18 AM
>To: IGDA Casual Games SIG Mailing List
>Subject: Re: [casual_games] Gender and casual games research
>
>hi
>
>( 06.07.17 21:43 -0700 ) Allan Simonsen:
> > If you look at the Casual Games that are doing well
> > recently, many of the features a strong lead character
> > with an back-story (usually not involving the Pit Of
> > Doom), and a problem to solve.
>
>like what? solitaire? bejeweled? soduku?
>
> > They also feature a
> > really nice ambience/mood.
>
>well, nice media [art audio] can definitely enhance any gaming
>experience.
>
>--
>\js oblique strategy: use filters
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Thomas H. Buscaglia, Esquire
The Game Attorney
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