[casual_games] Copycats -- What Can Be Done?

shashank dixit shashank_dixit_81 at hotmail.com
Wed Jul 19 10:12:36 EDT 2006


I would love it when someone would clone my game...It shows people like my 
game ;-)





>From: Jamie Carlson <jamiecarlson at gmail.com>
>Reply-To: IGDA Casual Games SIG Mailing List <casual_games at igda.org>
>To: IGDA Casual Games SIG Mailing List <casual_games at igda.org>
>Subject: Re: [casual_games] Copycats -- What Can Be Done?
>Date: Wed, 19 Jul 2006 10:06:27 -0400
>
>
>
>
>
>that's a bit too bold of a statement I'd say.  If the zuma guys own
>the copyright of those sounds, and the bigfish guys do not have
>permission from them to use it, yeah that would be copyright
>infringement.
>
>Just to be clear, I'm not claiming BigFishGames did anything (I'm
>assuming they just captured gameplay footage "untouched" from
>the game itself)... it's the game's
>developer that surprised me in this case, by the fact that they would
>use sound effects from a game that they are so clearly
>"cloning"... It just seems, well, foolish.
>
>
>Also, from a legal standpoint it's most likely a useless discussion
>because, again, it's just no worth anyone's time or money to make a fuss.
>So in that sense, perhaps, this was the wrong thread to append this
>discussion to. However, it is related to the "Copycats" theme
>and even raises the bar a bit by the dev's having the audacity to mimic
>content from the very game they are copying... (usually they have the
>decency to change the "look and feel" so as to create the
>illusion of originality).
>
>
>I just found it to be very surprising, that's all.
>
>
>Moving along,
>
>- Jamie
>
>
>P.S. I played the trial and to further re-enforce the "It's
>different enough to be OK" standpoint they did change the gameplay
>mechanic significantly. The player "swaps" the dragon egg with
>the egg currently in the dragon's mouth. So in essence, this enables the
>player the ability to plan ahead and stage his own chains down the line
>(i.e. see
>Tetris
>  Attack or
>numerous other puzzle games that are built upon this mechanic). It's an
>interesting twist to the Zuma formula.... but again, I'm moving
>along.
>
>


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