[casual_games] surprising stats about casual gaming
Dave Selle
Dave.Selle at wildtangent.com
Wed Jul 26 12:51:55 EDT 2006
Can't resist jumping in on the subject of Fate. It is indeed performing
very well.
I think Fate's impressive success is indicative that a significant
number of casual gamers are willing and even eager to eager to embrace a
game that offers--but does not demand--a long play session and that a
"traditional game" theme/tone can resonate with this audience if it is
treated appropriately.
Casual users are not turned off merely by the perception that a game can
offer a long play session (I would argue this may even be considered
valuable) but rather by the perception of the overall complexity that
must be mastered in order for them to achieve a feeling of competence
and accomplishment.
Having said that, I also agree that it would be really easy to miss the
mark and create a big fat (expensive) mess that appeals neither to the
"traditional" gamer nor to the casual audience.
--Dave
-----Original Message-----
From: casual_games-bounces at igda.org
[mailto:casual_games-bounces at igda.org] On Behalf Of Chris Dillman
Sent: Tuesday, July 25, 2006 10:10 AM
To: bizdev at injoygames.com; IGDA Casual Games SIG Mailing List
Subject: Re: [casual_games] surprising stats about casual gaming
>What about the success of Fate?
I was just going to say that.
See http://www.playfate.com/
They consider this a casual game and report it doing very well for them.
--
---------------------------------------------
Email: chrisd at plaidworld.com
iChat / AIM: crackbunny at mac.com
Plaid World Studios http://www.plaidworld.com
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